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Thanks you for the bug report, but can you please provide us with more information?
* What app is it?
* can you please attach the profiler logs (Help->Open log directory)
* if on Android, please attach also the contents of the 'Console' tab in the Profiler
* if on iOS, the device/simulator logs
Created attachment 16187 [details]
Xamarin Profiler Log
Ok thanks! We have a fix already for the crash in the logs you attached, which is included in the builds we are testing for releasing as soon as it passes QA, so closing this. When you get the new release, please let us if it fixes the problem for you or not.
I am still getting this issue with Android application.
Device Log: https://gist.github.com/Asimk360/e4e74d0e22e6be0a18c7f659a14a0609
Ide Log: https://gist.github.com/Asimk360/e130d74e4c7402bb83fc68cb28357a6a
Profiler version v0.35.99-303
What's the sample cycle frequency you have setup (in the app's Preferences dialog)?
@Rodrigo, As discussed Sample cycle frequency is set to 1000.
And after changing it to 100 still getting 0ms in Running time.
*** Bug 41337 has been marked as a duplicate of this bug. ***
*** Bug 45690 has been marked as a duplicate of this bug. ***
I can reproduce the same thing in a Xamarin.Mac app, with Sampling Frequency set to 1 or 10 (but it works with 100). (Call depth = 8 and Max frames = 8).
Indeed, setting sample cycle frequency to 1 or 10 gets no samples at all (for an empty Xamarin.Mac app from the template in XS).
Fixed in version 18.104.22.168 (master)
Author: Rodrigo Moya
Commit: 9a89bc666eb2211d33651033ed993fb4c2835ba1 (xamarin/profiler)