Bug 33865 - [Binding] missing OpenTK/GL bindings GL.BindVertexArray, GL.GenVertexArrays, and GL.DrawElements
Summary: [Binding] missing OpenTK/GL bindings GL.BindVertexArray, GL.GenVertexArrays, ...
Status: CONFIRMED
Alias: None
Product: Xamarin.Mac
Classification: Desktop
Component: Library (Xamarin.Mac.dll) (show other bugs)
Version: 2.4.0 (C6)
Hardware: Macintosh Mac OS
: --- enhancement
Target Milestone: master
Assignee: Bugzilla
URL:
Depends on:
Blocks:
 
Reported: 2015-09-10 17:52 UTC by Jon Goldberger [MSFT]
Modified: 2017-03-15 19:27 UTC (History)
2 users (show)

Tags:
Is this bug a regression?: ---
Last known good build:

Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode.

Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under Related Links.

Our sincere thanks to everyone who has contributed on this bug tracker over the years. Thanks also for your understanding as we make these adjustments and improvements for the future.


Please create a new report for Bug 33865 on Developer Community or GitHub if you have new information to add and do not yet see a matching new report.

If the latest results still closely match this report, you can use the original description:

  • Export the original title and description: Developer Community HTML or GitHub Markdown
  • Copy the title and description into the new report. Adjust them to be up-to-date if needed.
  • Add your new information.

In special cases on GitHub you might also want the comments: GitHub Markdown with public comments

Related Links:
Status:
CONFIRMED

Description Jon Goldberger [MSFT] 2015-09-10 17:52:36 UTC
## Description

The following methods are not bound in Xamarin Mac:

GL.BindVertexArray
GL.GenVertexArrays

And the following method binding only has an old version of the method with the BeginMode type for the first parameter bound. Customer needs the method that uses PrimitiveType:

GL.DrawElements

## Version info

=== Xamarin Studio ===

Version 5.10 (build 704)
Installation UUID: 964c531b-d928-456b-a9ae-e1f82266b360
Runtime:
	Mono 4.2.0 (explicit/2701b19)
	GTK+ 2.24.23 (Raleigh theme)

	Package version: 402000207

=== Xamarin.Profiler ===

Version: 0.19.0.0
Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler

=== Apple Developer Tools ===

Xcode 6.4 (7720)
Build 6E35b

=== Xamarin.Mac ===

Version: 2.3.0.131 (Business Edition)

=== Xamarin.Android ===

Version: 5.1.99.653 (Business Edition)
Android SDK: /Users/apple/Library/Developer/Xamarin/android-sdk-mac_x86
	Supported Android versions:
		4.0.3 (API level 15)
		4.1   (API level 16)
		4.2   (API level 17)
		4.3   (API level 18)
		4.4   (API level 19)
		5.0   (API level 21)
		5.1   (API level 22)

SDK Tools Version: 24.3.4
SDK Platform Tools Version: 23
SDK Build Tools Version: 23

Java SDK: /usr
java version "1.7.0_79"
Java(TM) SE Runtime Environment (build 1.7.0_79-b15)
Java HotSpot(TM) 64-Bit Server VM (build 24.79-b02, mixed mode)

=== Xamarin Android Player ===

Version: 0.5.6
Location: /Applications/Xamarin Android Player.app

=== Xamarin.iOS ===

Version: 8.13.0.131 (Business Edition)
Hash: 79f8535
Branch: master
Build date: 2015-08-31 15:32:33-0400

=== Build Information ===

Release ID: 510000704
Git revision: c16e63aeeaa63ea912638f958ae1547905aed4e5
Build date: 2015-08-31 15:47:00-04
Xamarin addins: a7a74af8bcc6bca9a02f34afb66025c0a3fa18cb
Build lane: monodevelop-lion-master

=== Operating System ===

Mac OS X 10.10.5
Darwin Jons-iMac.local 14.5.0 Darwin Kernel Version 14.5.0
    Wed Jul 29 02:26:53 PDT 2015
    root:xnu-2782.40.9~1/RELEASE_X86_64 x86_64
Comment 1 Jon Goldberger [MSFT] 2015-09-10 17:53:18 UTC
Note: I provided the reporting customer with instructions to P/Invoke the needed methods and this worked for them.
Comment 3 Jon Goldberger [MSFT] 2015-09-14 13:43:57 UTC
Also missing:

GL.DeleteVertexArrays

Might want to go through that namespace and see what else might be missing.