When the app is run on the following devices, it crashes with the following error: Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application.
Samsung Galaxy Tab 10" with Android version 4.0.4
Galaxy Nexus emulator with Android version 4.0.3
We have the .apk file from the customer, but can't reproduce the error on our machines, and the app is too complex to send to us. All the information here is directly from the customer.
### Steps to reproduce
1) Download DebugAndroid apk (in private comment 1), and sideload onto one of the devices listed.
2) Run the app on the device.
### Expected results
App runs without crashing
### Actual results
-App crashes. Error message: Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application.
-See logs in private comment 1
### Additional information
Microsoft Visual Studio Professional 2013
Version 12.0.31101.00 Update 4
Microsoft .NET Framework
Installed Version: Professional
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Microsoft Visual C++ 2013
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Application Insights Tools for Visual Studio Package 1.0
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ASP.NET and Web Tools 12.4.51016.0
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I was able to reproduce _a_ crash with the test case `.apk` on ARM emulator, but the crash I'm seeing is "just" because the number of GREFs pass 2001, and Android kills the app. In other words, I'm not seeing the same crash demonstrated in the log file in comment 1.
I have accordingly sent some additional troubleshooting steps via the corresponding email support case to the original developers of the app so that they can try them under the original test conditions.
I will mark this bug as NEEDINFO while awaiting the response to those additional suggestions.
I wonder if this is related to Bug #30722, though that one ls specific to x86.
Unrelated: how *useful* it is that the build fingerprint is "unknown":
> I/DEBUG ( 774): Build fingerprint: 'unknown'