Notice (2018-05-24): bugzilla.xamarin.com is now in
Please join us on
Visual Studio Developer Community and in the
Mono organizations on
GitHub to continue tracking issues. Bugzilla will remain
available for reference in read-only mode. We will continue to work
on open Bugzilla bugs, copy them to the new locations
as needed for follow-up, and add the new items under Related
Our sincere thanks to everyone who has contributed on this bug
tracker over the years. Thanks also for your understanding as we
make these adjustments and improvements for the future.
Please create a new report for Bug 9671 on
GitHub or Developer Community if you have new
information to add and do not yet see a matching new report.
If the latest results still closely match this report, you can use the
In special cases on GitHub you might also want the comments:
GitHub Markdown with public comments
Created attachment 3240 [details]
The attached code behaves differently between Mono 2.10.9 and .NET 4.0
--- Behaviour on Mono 2.10.9 ---
If the user types in the terminal, nothing appears.
--- Behaviour on .NET 4.0 ---
If the user types in the terminal, typed characters appear.
The attached code seems to work identically for me between mono and .net.
Mono version 2.10.9 Build 0
Microsoft (R) Visual C# Compiler version 4.0.30319.17929
for Microsoft (R) .NET Framework 4.5
64-bit Windows 7 (SP1)
I confirm the bug, running on Windows 8.1 64-bit
Console.ReadKey just hangs on mono, while it works on .NET
I mades some tries using the code on mono github repo, apparently the record returned by
[DllImport ("kernel32.dll", EntryPoint="ReadConsoleInput", SetLastError=true, CharSet=CharSet.Unicode)]
extern static bool ReadConsoleInput (IntPtr handle, out InputRecord record, int length, out int nread);
always have EventType property 0 valued on mono, while it is 1 on .NET