Bug 9449 - PCL projects don't seem to build on a new Mac installed with Evaluation license
Summary: PCL projects don't seem to build on a new Mac installed with Evaluation license
Alias: None
Product: iOS
Classification: Xamarin
Component: Tools ()
Version: 6.1.x
Hardware: PC Windows
: --- normal
Target Milestone: Untriaged
Assignee: Bugzilla
Depends on:
Reported: 2013-01-10 06:23 UTC by Stuart Lodge
Modified: 2013-05-04 13:44 UTC (History)
2 users (show)

Is this bug a regression?: ---
Last known good build:

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Description Stuart Lodge 2013-01-10 06:23:45 UTC
Details in http://forums.xamarin.com/discussion/753/pcl-compile-issue-in-monotouch-possibly-evaluation-only#latest

Mac installed with

    MonoDevelop 3.0.6
    Mono 2.10.9 (tarball)
    Xcode 4.5.2 (1847)
    Monotouch: 6.0.8
    Mac OS X 10.8.2

I'm struggling with a client setup on this one. They're asking if this is a stable product set... and whether PCLs will ever work :(
Comment 1 Rolf Bjarne Kvinge [MSFT] 2013-01-10 18:21:52 UTC
Have you tried installing the trial on your machine to see if that's actually the issue?
Comment 2 Stuart Lodge 2013-01-11 03:43:17 UTC
No - I'm out of license at present (as of mid-Dec) and don't have any new iOS customers lined up - so I can't afford to break my Mac by uninstalling the active license (just in case it never gets back on there again).

Sorry - but I pay for licenses out of my own pocket
Comment 4 Stuart Lodge 2013-01-15 08:58:11 UTC
The fix seemed to be the <csctoolexe> stuff from:




Even though I'm sure this has been fixed in previous releases - and it's marked as fixed in git for 2-10?

I know Xamarin aren't too keen on PCLs, and I accept that the way they build on Monotouch is against the MonoTouch libraries, but I still find PCLs very useful for my coding style (using Resharper) and it would be nice if they built in MonoTouch without users having to hack the MSBuild targets.

Comment 5 Stuart Lodge 2013-05-04 13:44:28 UTC
I believe this has been fixed by Jeff