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Created attachment 2995 [details]
Sample code to see what the marshaling setup looks like
Marshaling this struct results in a crash when calling back into a managed code protocol implementation from Objective-C.
long long longNumber;
- (void) startTest
struct MyStruct ms = [delegate testStructReturn];
Mono 2.10.9 (tarball)
Package version: 210090011
Apple Developer Tools:
Xcode 4.5.2 (1847)
Mac OS X 10.8.2
Darwin Kernel Version 12.2.1
Please attach with gdb and include the stack trace.
Created attachment 3994 [details]
Native/managed repro projects and crash output
I'm attaching a full repro and crash output. It contains a native dylib which invokes the managed protocol implementation.
Apologies on the long delay in response to this bug. It was misfiled and thus overlooked. I've taken a look, and at first glance it appears to be a problem still.
Rolf - I think this is a runtime issue? Do you think this is something that is your area? Else, bounce back.
This works fine with maccore/master, so it looks like we've fixed it quite recently (184.108.40.206 still crashes).
We are trying to verify this issue, but we are not sure about the steps to check or verify this issue.
I checked this issue with the attached sample, after migrating it in to Unified API getting build error. Here is the screencast for the same: http://www.screencast.com/t/Wn23LAhGHZQu
Could you please share steps check this issue? So that we can verify it efficiently.
Ide Logs: https://gist.github.com/Rajneesh360Logica/73e0656deda75923c10f
Environment info: https://gist.github.com/Rajneesh360Logica/71300481f5712a0f8639
Build Output: https://gist.github.com/Rajneesh360Logica/f87562e0ae29e96a08c5
* Download the attachment from comment #2
* Open TestParameters.sln from inside the zip
* Chose "Migrate to Xamarin.Mac" when Xamarin Studio asks for it
* Clean & rebuild & run the project.
* It should not crash at startup.
There is no need to convert the app to Unified to verify this bug.
@ Rolf, Thanks a lot for providing the the steps to check/verify this issue.
I have checked this issue with the following builds:
Xamarin Studio Version 5.9 (build 126)
Installation UUID: 011d70a5-dede-428b-ab04-ef451c2e539d
Mono 4.0.0 ((detached/51d34c6)
GTK+ 2.24.23 (Raleigh theme)
Package version: 400000028
Apple Developer Tools Xcode 6.2 (6770)
Xamarin.Mac Version: 220.127.116.11 (Business Edition)
=== Build Information ===
Release ID: 509000126
Git revision: 1655605cb3fe05b3d63c8afbf9b2900f2f08771d
Build date: 2015-03-04 06:17:59-05
Xamarin addins: 564d7bb0d7d0bc4440c14e7baf16db2fadb76975
Operating System Mac OS X 10.9.5
Darwin MacMini.local 13.4.0 Darwin Kernel Version 13.4.0
Sun Aug 17 19:50:11 PDT 2014
To check this issue I have followed the steps provided in comment 6. I observed that user is able to run the application and It does't crash at startup. Here is the screencast for the same: http://www.screencast.com/t/ZAgtsThaKbca
This issue has been fixed, hence I am closing this issue.