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Everytime I launch the debugger, some script (sh) runs and takes 100% of one core. I kill it, everything's back to normal.
To expand on this:
If I quit the app in the simulator, and then close the simulator, the script does not hang - I can't even see it launch.
However if I quit the simulator when my app is running, the script launches and takes 100% of one core.
If I sample sh, I get this output:
Sampling process 3017 for 1 seconds with 1 millisecond of run time between samples
Sampling completed, processing symbols...
Analysis of sampling sh (pid 3017) every 1 millisecond
Process: sh 
Load Address: 0
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: ??? 
Date/Time: 2011-09-09 13:54:44.081 +0100
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
928 Thread_25989: Main Thread DispatchQueue_<multiple>
928 dyldbootstrap::start(macho_header const*, int, char const**, long)
928 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**)
928 dyld::fastBindLazySymbol(ImageLoader**, unsigned long)
928 dyldbootstrap::randomizeExecutableLoadAddress(macho_header const*, char const**, unsigned long*)
Total number in stack (recursive counted multiple, when >=5):
Sort by top of stack, same collapsed (when >= 5):
dyldbootstrap::randomizeExecutableLoadAddress(macho_header const*, char const**, unsigned long*) 928
0x7fff5fc00000 - 0x7fff5fc3bdef dyld 132.1 (???) <486E6C61-1197-CC7C-2197-82CE505102D7> /usr/lib/dyld
Sample analysis of process 3017 written to file /dev/stdout
The 'Open files and ports' output looks like this:
/Users/spreadcomattjones/Library/Application Support/iPhone Simulator/4.3/Applications/795605E3-980D-4231-8FBD-AE2C2CEE313E/TradeClient1.app
This looks like a duplicate of bug #820.
Could you tell us:
* your MonoTouch version;
* your MonoDevelop version;
* your OSX version; and
* your XCode version;
I agree it is a duplicate of #820
Thanks for the information. You'll be added (automatically) on c.c. to any update occuring on bug #820.
*** This bug has been marked as a duplicate of bug 820 ***