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Since upgrading to MonoTouch 6, debug build on the device have gone from 12 seconds to 203 seconds. Build times are now 17x slower than they were before this update. This means every time I want to test a change on the device, I have to wait 3 and a half minutes to compile. This is unacceptable.
All this additional time is spent executing dsymutil. If you do a google search for "dsymutil slow" you will see that this is a well known problem. We should not be relying on such a slow tool.
This didn't happen with earlier MonoTouch releases. There must be a way to revert to the old symbol system.
If I disable debugging, then I get the fast build time, but I can no longer debug. This is a horrible tradeoff. I shouldn't have to wait 3:23 just so that I can debug.
Installation UUID: 53d43a45-c94f-4303-a8b5-08b338d7ad18
Mono 2.10.9 (tarball)
Package version: 210090011
Apple Developer Tools:
Xcode 4.5 (1839)
Mono for Android: 4.2.6
Android SDK: /Users/fak/Library/Developer/Xamarin/android-sdk-mac_x86
Supported Android versions:
2.1 (API level 7)
2.2 (API level 8)
2.3 (API level 10)
3.1 (API level 12)
4.0 (API level 14)
Java SDK: /usr
Release ID: 30004007
Git revision: ea0108260c6a376ecaeffcdb7d03387bd51edda3
Build date: 2012-09-17 14:09:17+0000
Xamarin addins: ec43fd5cb223ead4234a9858d1b56eef03dad53a-dirty
Mac OS X 10.8.2
Darwin cell.local 12.2.0 Darwin Kernel Version 12.2.0
Sat Aug 25 00:48:52 PDT 2012
Thanks, I'll try to reproduce this using different MT and Xcode versions.
dsymutil is indeed slow, but the real mistake was not linking the SDK. That was causing long build times.
What if we run dsymutil in the background?
We could just let it run, we do not care for it to complete.
Frank, so there was no regression then?