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The case as described below will cause MonoDevelop to hang and eventually crash:
1: start debugging an iPhone / MonoTouch application (on simulator, didn't test on device)
2: place the iPhone app (in simulator) into the background (press the home button on the simulator)
3: try to add or remove a breakpoint
This will cause mono develop to freeze and eventually crash
Hmm, probably because the app is suspended on the device and isn't replying to our requests.
We probably need to find a more fault-tolerant way of handling this.
Happened to get a stack trace of this happening and was able to find a way to fix it
*** This bug has been marked as a duplicate of bug 12673 ***