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Code completion acts as if the current DEBUG always is undefined.
In the following code typing "Console." only initiate the correct code completion for the second(!DEBUG) condition.
Console.WriteLine(); //Never code completes either in Debug or Release
Console.WriteLine(); //Always code completes
This behavior is the same whether I am in the Release or Debug mode.
I expected that changing to Debug mode would make the first part, in the #if DEBUG section, to code complete.
Installation UUID: 73a4bf08-b840-4d16-8615-5a09b9a8b2e9
Mono 220.127.116.11 (Debian 18.104.22.168-1ubuntu2.2) (64-bit)
Git revision: e91815bad0d6504535a7ef4aeea1ced80239532e
Build date: 2012-08-06 12:08:23+0000
Linux purple 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux
Are you certain that the DEBUG symbol is defined in your Debug configuration?
Yes, I updated the test code:
And it prints DEBUG when running.
It was written inside a newly created project so if DEBUG was not defined it would have been another bug.
fixed that one.