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Application crashes after clicking on Play button throwing Unhandled exception.
Steps to reproduce this issue:
1. Open Jet boy.
2. Set target framework to 2.3
3. Debug/run the application
Application crashed throwing unhandled exception after clicking on Play buton.
Application should play properly after click on Play button.
MD 188.8.131.52 RC3 + MFA 4.2.4 RC2
Debug Vs Release: This is happening on bot debug and release.
Emulator(x86) API 10 (with increased heap size, 128mb)
REGRESSION: this is not happening with MD 184.108.40.206 and MFA 4.2.3
It looked like this issue might have been due to the heap size, but increasing that to 128mb didn't make a difference (this one is from that emulator with increased heap). Is there a different setting to achieve this with the x86 emulator?
I could successfully run it on linux and master. Mac specific or 4.2.4 specific or environment specific?
Nischal - can we get the bounds of this issue OS-wise?
Atsushi - in the meantime, try the environment reported if possible.
For error details please view the screencast: http://screencast.com/t/ZyzAazhnWbvt
This bug is mac-specific
Is this a regression from the previous release?
Not a regression; the same issue happens with Mono for Android 4.2.3 on Android 2.3.3/x86.
It's a JetBoy bug, not a Mono for Android bug : Bitmaps live "too long." Shortening Bitmap lifetime allows the app to run:
 Alternatively, it's a GC issue in that the GC doesn't run frequently enough, but let's not go down that particular rat-hole...