Bug 5640 - GLCube sample: Cube is several times larger in different orientations
Summary: GLCube sample: Cube is several times larger in different orientations
Alias: None
Product: Android
Classification: Xamarin
Component: Samples ()
Version: 4.2.x
Hardware: PC Mac OS
: --- trivial
Target Milestone: ---
Assignee: Bugzilla
Depends on:
Reported: 2012-06-13 17:09 UTC by PJ
Modified: 2013-05-14 16:45 UTC (History)
2 users (show)

Is this bug a regression?: ---
Last known good build:

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Description PJ 2012-06-13 17:09:15 UTC
The issue with the cube being distorted is fixed (4266)

Now the cube is a significantly different size in the two orientations. 

In Landscape the whole cube fits inside the screen boundaries with room to spare

In Portrait, the cube corners go off the edge of the screen horizontally (and has only a little bit of room vertically).

Trivial issue, marking as such.
Comment 1 Dominique Louis 2012-06-14 15:19:35 UTC
Latest commit should fix the size issue too.