Bug 55633 - XMA Connection disconnects when Windows machine is locked
Summary: XMA Connection disconnects when Windows machine is locked
Alias: None
Product: Visual Studio Extensions
Classification: Xamarin
Component: iOS ()
Version: 4.4.0 (15.1)
Hardware: PC Windows
: --- normal
Target Milestone: ---
Assignee: Bugzilla
Depends on:
Reported: 2017-04-26 16:33 UTC by John Miller [MSFT]
Modified: 2017-05-18 13:36 UTC (History)
5 users (show)

Is this bug a regression?: ---
Last known good build:

Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode.

Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under Related Links.

Our sincere thanks to everyone who has contributed on this bug tracker over the years. Thanks also for your understanding as we make these adjustments and improvements for the future.

Please create a new report on Developer Community with your current version information, steps to reproduce, and relevant error messages or log files if you are hitting an issue that looks similar to this resolved bug and you do not yet see a matching new report.

Related Links:

Description John Miller [MSFT] 2017-04-26 16:33:00 UTC
## Overview

When connected to a Mac agent and locking the Windows machine, the connection disconnects. 

## Steps to Reproduce

Launch Visual Studio and open an iOS project
Make sure the XMA is connected to a Mac
Lock the Windows Machine (Windows+L)
Unlock the machine and notice now that the XMA is disconnected

## Additional Information

Victor and Mauro confirmed that this was expected behavior currently but a change was discussed. It was proposed that a disconnect could be avoided if locked _and_ currently building. This bug is a way to track the change. 

Issue was raised here: https://forums.xamarin.com/discussion/comment/269324
Comment 1 vga 2017-05-18 13:36:12 UTC
This behavior has been changed now and will be released with the next 15.3 preview. Thanks.