Notice (2018-05-24): bugzilla.xamarin.com is now in
Please join us on
Visual Studio Developer Community and in the
Mono organizations on
GitHub to continue tracking issues. Bugzilla will remain
available for reference in read-only mode. We will continue to work
on open Bugzilla bugs, copy them to the new locations
as needed for follow-up, and add the new items under Related
Our sincere thanks to everyone who has contributed on this bug
tracker over the years. Thanks also for your understanding as we
make these adjustments and improvements for the future.
Please create a new report on
Developer Community or GitHub with
your current version information, steps to reproduce, and relevant error
messages or log files if you are hitting an issue that looks similar to
this resolved bug and you do not yet see a matching new report.
Created attachment 2003 [details]
01 - wrong indentation
I found some understandable things in code formating settings:
1. Class declaration ends with curly bracket indented one tab to the right, which is wrong. Look at the attachment.
2. White space was removed before opening the parenthesis, but it is still present in the code formating example window.
3. Brace forcement changes nothing in the code formating example window.
4. Tools->Options->Code Formating->C# source code->C# Format tab->Edit
causes opening the 'Edit Profile' modal window. It is displayed above the 'Options' modal window. If I switch to another application and back to the Monodevelop, the 'Edit profile' window is displayed under the 'Options' window. It shouldn't be like that. The 'Edit profile' window should be displayed above the 'Options' window.
Created attachment 2004 [details]
02 - white space example differs from what is set
Created attachment 2005 [details]
03 - brace forcement doesn't cahnge the code example at all
Created attachment 2006 [details]
04 - modal window behind other
using unity version: corrupting code when I enter semi-colon.
if( Input.GetButtonUp( "Fire1"))
Rigidbody bulletInstance = (Rigidbody)Instantiate( bullet,transform.position,transform.rotation);
Vector3 fwd = transform.TransformDirection(Vector3.forward);
if( nput.GetButtonUp( Fire1"))
igidbody bulletInstance = (Rigidbody)Instantiate( ullet,t ransform.position,t ransform.rotation);
Vector3 fwd = transform.TransformDirection( Vector3.forward);
bulletInstance.AddForce( fwd* p ower);
looks to be inserting spaces at wrong places during auto-format.
dont know how to disable format?!?
On the Debian build it also seems that settings are not saved after shutting down MonoDevelop
Sorry seems that was my fault
Which version are you using ?
btw. we can't give support to the unity version - they use an almost 3 year old one.
I've checked all reported items & fixed the missing ones.