Notice (2018-05-24): bugzilla.xamarin.com is now in
Please join us on
Visual Studio Developer Community and in the
Mono organizations on
GitHub to continue tracking issues. Bugzilla will remain
available for reference in read-only mode. We will continue to work
on open Bugzilla bugs, copy them to the new locations
as needed for follow-up, and add the new items under Related
Our sincere thanks to everyone who has contributed on this bug
tracker over the years. Thanks also for your understanding as we
make these adjustments and improvements for the future.
Please create a new report on
Developer Community or GitHub with
your current version information, steps to reproduce, and relevant error
messages or log files if you are hitting an issue that looks similar to
this resolved bug and you do not yet see a matching new report.
Created attachment 20086 [details]
Steps to reproduce
1. Create sample iOS app
2. Add reference to Realms 1.0.4
3. Debug app in simulator
Expected - everything works ok
Actual - app crash on startup. Crash report attached.
Workaround - uncheck 'Enable incremental builds' checkbox in project settings for Debug configuration.
Xamarin Studio Community
Version 6.2 (build 1821)
Installation UUID: 86f9282e-b65c-4bfd-b623-d690da5c6900
Mono 4.8.0 (mono-4.8.0-branch/e4a3cf3) (64-bit)
GTK+ 2.24.23 (Raleigh theme)
Package version: 408000495
Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler
Apple Developer Tools
Xcode 8.2.1 (11766.1)
Version: 10.4.0.123 (Xamarin Studio Community)
Build date: 2017-02-16 17:40:00-0500
Version: 220.127.116.113 (Xamarin Studio Community)
Xamarin Android Player
Release ID: 602001821
Git revision: d41b6e51f3fa46a1943f2e31a778d28a7c73d069
Build date: 2017-02-17 15:18:19-05
Xamarin addins: 1363a8d943bab7700c93a97474060b6734aa7f94
Build lane: monodevelop-lion-cycle9
Mac OS X 10.12.2
Darwin averbin 16.3.0 Darwin Kernel Version 16.3.0
Thu Nov 17 20:23:58 PST 2016
Created attachment 20096 [details]
I have attached a sample created by the steps described by you
> Steps to reproduce
> 1. Create sample iOS app
> 2. Add reference to Realms 1.0.4
> 3. Debug app in simulator
Unfortunately I am not able to reproduce the crash even I added some code to the ViewController.cs using Realm and works fine for us.
Any chance you can take a look at the attached sample and tell us if you are able to reproduce the issue with it? Maybe we are missing something else.
Unfortunately something changed in my environment and I cannot reproduce this problem anymore. Looks like this is unfortunate combination of some libraries, my tweaks and hacks in build process or something else.