Bug 52685 - WatchOS SceneKit Game template defaults to iPhone as the solution platform when it should be iPhoneSimulator
Summary: WatchOS SceneKit Game template defaults to iPhone as the solution platform wh...
Alias: None
Product: Visual Studio Extensions
Classification: Xamarin
Component: iOS ()
Version: 4.3.0 (C9)
Hardware: PC Windows
: Normal normal
Target Milestone: 15.4
Assignee: Bugzilla
Depends on:
Reported: 2017-02-22 19:39 UTC by Ben Beckley
Modified: 2017-07-25 10:30 UTC (History)
6 users (show)

Is this bug a regression?: ---
Last known good build:

Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode.

Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under Related Links.

Our sincere thanks to everyone who has contributed on this bug tracker over the years. Thanks also for your understanding as we make these adjustments and improvements for the future.

Please create a new report on Developer Community with your current version information, steps to reproduce, and relevant error messages or log files if you are hitting an issue that looks similar to this resolved bug and you do not yet see a matching new report.

Related Links:

Description Ben Beckley 2017-02-22 19:39:36 UTC
Following in the footsteps of bug 45942, the watchOS SceneKit Game template defaults to iPhone being the default solution platform. Instead it should be iPhoneSimulator.

Reproduction Steps:
1) Start Visual Studio 2015 (have not checked with VS2017)
2) Select File > New > Project
3) Create a WatchOS SceneKit Game
Expected: iPhoneSimulator is the solution platform
Actual: iPhone is the solution platform

env info: https://gist.github.com/BenBeckley/179583db6a1b4670536838e5a276d2cb
Comment 1 Jon Douglas [MSFT] 2017-07-07 17:52:30 UTC
I am CONFIRMING this behavior based on https://bugzilla.xamarin.com/show_bug.cgi?id=52685#c0

Seems that iPhone is indeed the default solution platform instead of iPhoneSimulator. The .csproj seems to list iPhoneSimulator first as well, so it must be something else that picks up this distinction.
Comment 2 Emanuel 2017-07-14 17:55:49 UTC
Fixed by commits a3042063e7a919dcb4142e12a39dbc80cb57efa0 and 139c7ffdc64d29a952c02e281f9330fa6c26258e