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Following in the footsteps of bug 45942, the watchOS SceneKit Game template defaults to iPhone being the default solution platform. Instead it should be iPhoneSimulator.
1) Start Visual Studio 2015 (have not checked with VS2017)
2) Select File > New > Project
3) Create a WatchOS SceneKit Game
Expected: iPhoneSimulator is the solution platform
Actual: iPhone is the solution platform
env info: https://gist.github.com/BenBeckley/179583db6a1b4670536838e5a276d2cb
I am CONFIRMING this behavior based on https://bugzilla.xamarin.com/show_bug.cgi?id=52685#c0
Seems that iPhone is indeed the default solution platform instead of iPhoneSimulator. The .csproj seems to list iPhoneSimulator first as well, so it must be something else that picks up this distinction.
Fixed by commits a3042063e7a919dcb4142e12a39dbc80cb57efa0 and 139c7ffdc64d29a952c02e281f9330fa6c26258e