Bug 46956 - Facades/System.Private.CoreLib.InteropServices.dll missing
Summary: Facades/System.Private.CoreLib.InteropServices.dll missing
Alias: None
Product: Xamarin.Mac
Classification: Desktop
Component: MSBuild ()
Version: 2.10.0 (C8)
Hardware: PC Mac OS
: --- blocker
Target Milestone: ---
Assignee: Bugzilla
Depends on:
Reported: 2016-11-14 21:10 UTC by Frank A. Krueger
Modified: 2016-11-21 21:10 UTC (History)
4 users (show)

Is this bug a regression?: ---
Last known good build:

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Description Frank A. Krueger 2016-11-14 21:10:33 UTC
When trying to build my app I get:

	/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Mac/Xamarin.Mac.Common.targets: error :   Bundle Resource 'Facades/System.Private.CoreLib.InteropServices.dll' not found on disk (should be at '/Library/Frameworks/Xamarin.Mac.framework/Versions/Current/lib/mono/Xamarin.Mac/Facades/System.Private.CoreLib.InteropServices.dll')
	/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Mac/Xamarin.Mac.Common.targets: error :   Bundle Resource 'Facades/System.Private.CoreLib.Threading.dll' not found on disk (should be at '/Library/Frameworks/Xamarin.Mac.framework/Versions/Current/lib/mono/Xamarin.Mac/Facades/System.Private.CoreLib.Threading.dll')

My best guess is that this is because I reference Microsoft.CodeAnalysis 2.0.0-beta5.

Full build log: http://pastebin.com/x8WY8CHZ

=== Xamarin Studio Enterprise ===

Version 6.1.2 (build 44)
Installation UUID: 033a3a98-f63f-44a3-8bd3-bb3b731f3639
	Mono 4.6.2 (mono-4.6.0-branch/08fd525) (64-bit)
	GTK+ 2.24.23 (Raleigh theme)

	Package version: 406020007

=== NuGet ===


=== Xamarin.Profiler ===

Version: 0.38.0
Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler

=== Apple Developer Tools ===

Xcode 8.1 (11544)
Build 8B62

=== Xamarin.iOS ===

Version: (Xamarin Enterprise)
Hash: 44931ae
Branch: xcode8.1
Build date: 2016-11-01 20:52:28-0400

=== Xamarin.Android ===

Version: (Xamarin Enterprise)
Android SDK: /Users/fak/Library/Developer/Xamarin/android-sdk-mac_x86
	Supported Android versions:
		2.3   (API level 10)
		4.0.3 (API level 15)
		4.3   (API level 18)
		4.4   (API level 19)
		5.0   (API level 21)
		5.1   (API level 22)
		6.0   (API level 23)

SDK Tools Version: 25.2.2
SDK Platform Tools Version: 24.0.3
SDK Build Tools Version: 24.0.2

Java SDK: /usr
java version "1.8.0_20-ea"
Java(TM) SE Runtime Environment (build 1.8.0_20-ea-b23)
Java HotSpot(TM) 64-Bit Server VM (build 25.20-b22, mixed mode)

Android Designer EPL code available here:

=== Xamarin Android Player ===

Version: 0.6.5
Location: /Applications/Xamarin Android Player.app

=== Xamarin.Mac ===

Version: (Xamarin Enterprise)

=== Xamarin Inspector ===

Hash: 7714719
Branch: master
Build date: 11/11/2016 2:46:27 PM

=== Build Information ===

Release ID: 601020044
Git revision: 0ccfcd52b95305ebd5b7eca0d88c1017035910ae
Build date: 2016-10-28 15:12:43-04
Xamarin addins: a39a869d8a78d87bdc6775f696c13a4cc9024501
Build lane: monodevelop-lion-cycle8

=== Operating System ===

Mac OS X 10.12.1
Darwin muon.local 16.1.0 Darwin Kernel Version 16.1.0
    Thu Oct 13 21:26:57 PDT 2016
    root:xnu-3789.21.3~60/RELEASE_X86_64 x86_64

=== Enabled user installed addins ===

Continuous Coding 1.6.3
Addin Maker 1.3.2
Xamarin Inspector
Comment 1 Chris Hamons 2016-11-16 17:44:49 UTC
So I talked to the runtime guys, and they said:

System.Private.* facades are coreclr specific, a library shouldn't depend on it.

From what I can tell, neither XM nor XI ship those facades, nor are they built by mono by default.

Please feel free to reopen if my analysis is incorrect.
Comment 2 Chris Hamons 2016-11-16 19:03:19 UTC
Just FYI, we are digging into why "Microsoft.CodeAnalysis nuget depending on CoreCLR private assemblies" and will update this bug anyway.
Comment 3 Frank A. Krueger 2016-11-17 17:40:30 UTC
I filed a Roslyn bug: https://github.com/dotnet/roslyn/issues/15321

Gosh I can't keep all these assemblies straight...
Comment 4 Frank A. Krueger 2016-11-21 21:10:35 UTC
I have verified with the Roslyn team that they don't have a ref. I'm rebuilding the project file from scratch to see what's going on.