Bug 4459 - Using resources by other project (external assembly)
Summary: Using resources by other project (external assembly)
Alias: None
Product: Android
Classification: Xamarin
Component: MSBuild ()
Version: 4.1.x
Hardware: PC Windows
: --- enhancement
Target Milestone: ---
Assignee: Bugzilla
: 5374 ()
Depends on:
Reported: 2012-04-16 08:49 UTC by Marco
Modified: 2012-09-18 03:25 UTC (History)
7 users (show)

Is this bug a regression?: ---
Last known good build:

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Description Marco 2012-04-16 08:49:16 UTC
 I have created two Monondroid projects in my solution in Monodevelop. 
The first is called "CustomerProject", and the other called "StandardProject" 

Inside of "StandardProject" I have created a Splash view called "SplashView". 

Now I want use SplashView in my "CustomerProject". I already referenced "StandardProject" into "CustomerProject"  (I right-clicked on References of CustomerProject --> Edit References --> Projects and I selected the StandardProject. 

On the OnCreate Method of Main launcher in CustomerProject: 
protected override void OnCreate (Bundle bundle) 
        base.OnCreate (bundle); 

        var Splash = new Intent(this,typeof(StandardProjectNameSpace.SplashView)); 
        StartActivity (Splash); 

On the OnCreate Method of splashView in StandardProject: 
protected override void OnCreate (Bundle bundle) 
        try { 
                        base.OnCreate (bundle); 
                        SetContentView (Resource.Layout.SplashView); 

                        dialogPr = FindViewById<ProgressBar>(Resource.Id.progressbar); 
        } catch (Exception ex) { 

But dialogPr is NULL!!!

It's possible to do this configuration or  I must to copy/create a new SplashView in the CustomerProject?

Comment 1 Jonathan Pobst 2012-04-25 16:01:01 UTC
Resources put in libraries are not automatically copied into the main project.  For now, you will need to put the resources in both the library and the main project.
Comment 2 Jonathan Pobst 2012-05-29 17:57:59 UTC
*** Bug 5374 has been marked as a duplicate of this bug. ***
Comment 3 Sebastian Krysmanski 2012-07-05 12:47:12 UTC
For now you can use "EmbeddedResources" as an alternative:

private Drawable GetDrawable(string filename) {
  Assembly assembly = Assembly.GetExecutingAssembly();
  Stream resStream = assembly.GetManifestResourceStream(ASSEMBLY_NAMESPACE + ".Resources.Drawable." + filename);
  return new BitmapDrawable(this.Resources, resStream);
Comment 4 Atsushi Eno 2012-09-18 03:25:24 UTC
This will be supported in the next release.