Bug 42776 - Undefined symbols when deploying to device
Summary: Undefined symbols when deploying to device
Status: RESOLVED DUPLICATE of bug 42416
Alias: None
Product: iOS
Classification: Xamarin
Component: Xamarin.iOS.dll ()
Version: XI 9.10 (C8)
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: Future Cycle (TBD)
Assignee: Bugzilla
Depends on:
Reported: 2016-07-25 02:18 UTC by Cody Russell
Modified: 2016-07-25 21:12 UTC (History)
3 users (show)

Is this bug a regression?: ---
Last known good build:

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Description Cody Russell 2016-07-25 02:18:48 UTC
Xamarin.iOS (current alpha channel release) is showing this issue where it says "Could not AOT the assembly '.../SQLitePCL.raw.dll'"

I "Undefined symbols for architecture arm64" for a lot of symbols, for example:

Undefined symbols for architecture arm64:
		  "_sqlite3_aggregate_context", referenced from:
		      wrapper_managed_to_native_SQLitePCL_SQLite3Provider_NativeMethods_sqlite3_aggregate_context_intptr_int in SQLitePCL-b3b83a.o

Here's a more complete list: https://gist.github.com/bratsche/039bc47f00eaa3af145e1b081a8e40b6

If I go back to the beta channel (version then the problem goes away.

This should be reproducible using any project that uses Akavache with SQLite.  I can make a repro project if you need one.
Comment 1 Alex Soto [MSFT] 2016-07-25 15:50:18 UTC
Hey Cody

Thanks for the bug report, while it seems pretty straight forward to repro, could you attach a test case for this? This way we will have the same code and we can avoid the possible guessing work.

Thanks in advance!
Comment 2 Sebastien Pouliot 2016-07-25 21:12:18 UTC
That's because the symbols do not exists on the platform. See #42416 [1] for a workaround. We'll relax this requirement on a future alpha but, in some cases it's just not possible to link to non-existing symbols.


*** This bug has been marked as a duplicate of bug 42416 ***