Bug 4024 - Changing define symbols in project options not reflected in text editor
Summary: Changing define symbols in project options not reflected in text editor
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: Text Editor ()
Version: 2.8.6
Hardware: Macintosh Mac OS
: --- minor
Target Milestone: ---
Assignee: Mike Krüger
Depends on:
Reported: 2012-03-21 20:19 UTC by lindsey.driscoll
Modified: 2012-03-22 02:03 UTC (History)
1 user (show)

Is this bug a regression?: ---
Last known good build:

Project of bug (5.44 KB, application/zip)
2012-03-21 20:20 UTC, lindsey.driscoll

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Description lindsey.driscoll 2012-03-21 20:19:39 UTC
Steps to reproduce:

1. Open the attached project
- Note the "#if A" line 11
- Note also that the Console.WriteLine("Symbol defined"); statement does not appear to be in the commented-out color
2. Go to the project's options
3. Go to 'Compiler' section and change the Define Symbol A; to B;
4. Save the project and build it

Actual outcome:

The define symbol A on line 11 appears to be a valid define symbol and the Console.WriteLine("Symbol undefined"); looks as if it should be compiled code

Expected outcome:

The Console.WriteLine("Symbol undefined"); statement under the #if A should appear to show as code that will not be executed/compiled (like a commented-out line)


1. If you run this code, it works as it should (the Console.WriteLine("Symbol undefined") is not printed)
2. If you type in a space after the #if A the code below it will appear as it should in the text editor (as code that will not be executed/compiled)


Macosx: Lion
Mono: 2.10.8
Comment 1 lindsey.driscoll 2012-03-21 20:20:46 UTC
Created attachment 1552 [details]
Project of bug
Comment 2 Mike Krüger 2012-03-22 02:03:20 UTC
Already fixed.