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I'm working on an app (openGL), it consumes twice CPU usage with xamarin alpha than using stable channel..
on a quad i7 130% usage vs 60% usage (100%==1 cpu)
=== Xamarin Studio ===
Version 6.0 (build 4520)
Installation UUID: 2a46676f-5eb8-4569-9aa7-630cd15bdfc2
Mono 4.3.2 (mono-4.3.2-branch/ba2e5e4) (64-bit)
GTK+ 2.24.23 (Raleigh theme)
Package version: 403020467
=== Apple Developer Tools ===
Xcode 7.2.1 (9548.1)
=== Xamarin.Mac ===
Version: 188.8.131.52 (Business Edition)
=== Build Information ===
Release ID: 600004520
Git revision: a354b2cb9df4b96f50b0ccb960dbdd5a9155510c
Build date: 2016-02-18 14:52:07-05
Xamarin addins: 8e54979f23feee160d245a3c33e43e77779b1eb4
Build lane: monodevelop-lion-master
=== Operating System ===
Mac OS X 10.11.3
Darwin macbook.home 15.3.0 Darwin Kernel Version 15.3.0
Thu Dec 10 18:40:58 PST 2015
This bug does not have enough information to be actionable. If you could provide an example or steps to reproduce I could take a look.
We have not received the requested information. If you are still experiencing this issue please provide all the requested information and re-open the bug report. Thanks!