Bug 38479 - Performance improvements for string properties
Summary: Performance improvements for string properties
Alias: None
Product: Android
Classification: Xamarin
Component: General ()
Version: unspecified
Hardware: All All
: Normal enhancement
Target Milestone: ---
Assignee: Jonathan Pryor
Depends on:
Reported: 2016-02-05 05:28 UTC by Vyacheslav Volkov
Modified: 2017-06-29 04:31 UTC (History)
3 users (show)

Is this bug a regression?: ---
Last known good build:

Performance test (33.40 KB, application/x-zip-compressed)
2016-02-05 05:28 UTC, Vyacheslav Volkov

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Description Vyacheslav Volkov 2016-02-05 05:28:02 UTC
Created attachment 14908 [details]
Performance test

I noticed that default Xamarin implementation creates and release new Java.Lang.String on every text change, can be replaced with direct method call:
    public string Text
        if (this.TextFormatted == null)
          return (string) null;
        return this.TextFormatted.ToString();
        Java.Lang.String @string = value != null ? new Java.Lang.String(value) : (Java.Lang.String) null;
        this.TextFormatted = (ICharSequence) @string;
        if (@string == null)

You can reduce the amount of memory allocation for strings by replacing it at a direct method call:
	if (TextView.id_setText_Ljava_lang_CharSequence_ == IntPtr.Zero)
          TextView.id_setText_Ljava_lang_CharSequence_ = JNIEnv.GetMethodID(TextView.class_ref, "setText", "(Ljava/lang/CharSequence;)V");
        IntPtr jobject = JNIEnv.NewString(value); //Instead of create String wrapper using direct handle
          JValue* parms = stackalloc JValue[1];
          *parms = new JValue(jobject);
          JNIEnv.CallVoidMethod(this.Handle, TextView.id_setText_Ljava_lang_CharSequence_, parms);
I think you can improve not only setter but also the getter but it will be a little harder because you need to call ToString method on ICharSequence handle.

I tested it on my device performance has grown by 5 times.
I added project with performance test.
Comment 1 Brad Chase 2016-10-13 12:48:06 UTC
Has anyone looked into this yet?  I would love to see some more performance data on this considering the discrepancies between android the the other platforms in performance.