Bug 36271 - Deployment doesn't checksum Mono Runtime files etc.
Summary: Deployment doesn't checksum Mono Runtime files etc.
Alias: None
Product: Android
Classification: Xamarin
Component: Tools and Addins ()
Version: unspecified
Hardware: PC Windows
: --- normal
Target Milestone: ---
Assignee: dean.ellis
Depends on:
Reported: 2015-11-26 02:49 UTC by Boris Spinner
Modified: 2016-01-12 16:26 UTC (History)
5 users (show)

Tags: BZCU
Is this bug a regression?: ---
Last known good build:

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Description Boris Spinner 2015-11-26 02:49:45 UTC
So lately I noticed problems occuring on our team regarding incompletely downloaded files.
With files I mean those stored in 

So, two things:

First, it occurs to me that the deployment process doesn't check those files for intactness (e.g. by checksum). So, once you've aborted any downloads, they won't be restarted and the IDE trys to work with incomplete Runtimes, SDKs, and so on.

Second, the IDE is not talking enough about downloading additional files. There's just the message "deploying" or "compiling" and what it actually does is downloading files like the Android API level specific Mono Runtime or zip files with Repositories in it etc. in the background. Problematic about this is the fact, more often than not it will compile/deploy faster after aborting the first compilation/deployment attempt, because of the first mentioned behavior. So the average user thinks it just freezed at some point and retrying the build solved it.

The combination of both leads to weird app/debugger behavior.
Comment 1 Boris Spinner 2015-11-30 14:36:26 UTC
This seems to be a duplicate of https://bugzilla.xamarin.com/show_bug.cgi?id=35397 ?
Comment 2 dean.ellis 2016-01-11 20:46:58 UTC
Boris, the second issue you mention is a duplicate of 35397 we are working on a way to check the downloaded zips are infact complete.

I'll take a look at the runtime deployment and see if we can repo an issue there when a build is cancelled.