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We would to be able to be able to configure OpenGLView to specify properties of the openGl surface it creates for rendering.
This could be done by exposing properties on the OpenGlView or allowing methods to be overridden that had access to configuration objects.
Ideally this would be platform independent but platform specific APIs would be acceptable.
Specifically we are interested in requesting a different depth buffer precision but would also like to experiment with colour formats and stencil buffer configurations.
It seems that this is an enhancement request. So further developer will look int to it and will response in respect to the same.
So as of now I am confirming this issue as an enhancement, so changing its status to Confirmed.
Thank you for taking the time to submit this feature request. We like this idea and have added it to our internal feature tracking system.
Xamarin Forms Team