Bug 3256 - Monodevelop gets stuck when opening Monogame samples solution an breaks the SLN file
Summary: Monodevelop gets stuck when opening Monogame samples solution an brea...
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: General ()
Version: 2.8
Hardware: Macintosh Mac OS
: Highest normal
Target Milestone: ---
Assignee: Jeffrey Stedfast
Depends on:
Reported: 2012-02-07 17:23 UTC by René Ruppert
Modified: 2012-02-15 13:57 UTC (History)
3 users (show)

Is this bug a regression?: ---
Last known good build:

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Description René Ruppert 2012-02-07 17:23:50 UTC
I have downloaded the latest version of the Monogame samples packages (https://github.com/CartBlanche/MonoGame-Samples) and try to open the iOS solution in Monodevelop on my Macbook Pro with 4GB of RAM.
MD states that it is loading the solution and eats 75% of CPU but never finishes loading. If I kill MD after a while and try to open the SLN file again, the file will be opened in HEX view and is no longer recognized as a valid solution file.
Comment 1 René Ruppert 2012-02-14 13:25:16 UTC
FYI: The Monogame team has fixed the solution and it can be opened again. Neverthelelss, Monodevelop should not lock up I think.
Comment 2 Jeffrey Stedfast 2012-02-14 19:03:12 UTC
Do you know the revisions of MonoGame and MonoGame-Samples that you had the problem with?

I don't see anything about .sln or .csproj fixes in either module.
Comment 3 René Ruppert 2012-02-15 02:54:22 UTC
No, sorry. When retrying it I just downloaded the latest through GIT and it opened.
This is the discussion about the issue: https://github.com/CartBlanche/MonoGame-Samples/issues/10 if you want to investigate further, maybe just ask them.

I would consider it resolved or lowest prio for now.
Comment 4 Jeffrey Stedfast 2012-02-15 12:29:57 UTC
ok, thanks.
Comment 5 Jeffrey Stedfast 2012-02-15 13:57:17 UTC
I can't reproduce the problem with MonoDevelop from git master, so presuming fixed.