Bug 30711 - AppKit does not exist
Summary: AppKit does not exist
Alias: None
Product: MonoMac
Classification: Desktop
Component: Bindings ()
Version: unspecified
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: ---
Assignee: Chris Hamons
Depends on:
Reported: 2015-06-03 07:13 UTC by sjoerd222888
Modified: 2015-06-05 12:58 UTC (History)
1 user (show)

Is this bug a regression?: ---
Last known good build:

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Description sjoerd222888 2015-06-03 07:13:37 UTC
Creating new a project for MonoMac does create a project which does not compile. It yields the error for MainWindow and MainWindowController: 
The Type or namespace name 'AppKit' does not exist in ... do you miss an assembly reference?

I would expect the IDE to create a compilable project from the dialog.

Tested on Mac OS X 10.10.3 with Xamarin Studio 5.9.2 (Build 4)
Comment 1 Chris Hamons 2015-06-03 08:42:57 UTC
@sjoerd - Can you provide steps to reproduce?

When I create a MonoMac or Xamarin.Mac Classic application, I get a buildable project that references using MonoMac.AppKit;

When I create a Xamarin.Mac Unified project, I get a buildable project that references using AppKit;
Comment 2 sjoerd222888 2015-06-04 10:44:48 UTC
I cannot reproduce doing the following:

Start Xamarin Studio. Create new Solution. Create new project. Select Othe(Miscellaneous: MonoMac (Open Source)/Cocoa App (C#). 

But I can reproduce with:
Checkout the repo Xilium.CefGlue (bitbucket). Open Xamarin. Open the solution. Right-click on the solution and click Add New Project. Select again MonoMac (OpenSource) / Cocoa App (C#).
Now the build fails with the error: "The type or namespace name 'AppKit' does not exist ..."

So it happens on an existing solution. Would there be a reason for this to happen due to some solution settings? (I would not expect that)
Comment 3 Chris Hamons 2015-06-04 10:49:47 UTC
This type of issue is better handled on the forum, as it is a "why is this not working", not a "this is broken, and here is proof".


But to answer you question. The "raw" namesakes, like

using AppKit;
using Foundation;

are only in the Unified Xamarin.Mac projects. 

In the (unsupported) open source MonoMac bits and Xamarin.Mac Classic, it is

using MonoMac.AppKit;
using MonoMac.Foundation;
Comment 4 sjoerd222888 2015-06-04 11:34:26 UTC
I was not looking for an answer and your answer is completely unrelated. The IDE in fact creates the project with the correct using directives.

I wanted to report that if you add a MonoMac (OpenSource) project to an existing solution it will not create a compilable project which I would expect from the IDE.

Creating a project in an empty solution on the other hand gives you a compilable project.

I am sorry if I was not clear enough.
Comment 5 Chris Hamons 2015-06-05 12:58:17 UTC
@sjoerd I'm having trouble reproducing you issue. Could you attach a solution showing the issue.