Bug 26378 - Using Jenkins causes build failure when Android compiles prior to iOS
Summary: Using Jenkins causes build failure when Android compiles prior to iOS
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: General ()
Version: 5.5
Hardware: PC Mac OS
: --- normal
Target Milestone: master
Assignee: Bugzilla
Depends on:
Reported: 2015-01-23 23:08 UTC by Cody Beyer (MSFT)
Modified: 2015-02-07 00:01 UTC (History)
2 users (show)

Is this bug a regression?: ---
Last known good build:

Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode.

Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under Related Links.

Our sincere thanks to everyone who has contributed on this bug tracker over the years. Thanks also for your understanding as we make these adjustments and improvements for the future.

Please create a new report on Developer Community or GitHub with your current version information, steps to reproduce, and relevant error messages or log files if you are hitting an issue that looks similar to this resolved bug and you do not yet see a matching new report.

Related Links:

Description Cody Beyer (MSFT) 2015-01-23 23:08:53 UTC
### Description 

Using the Jenkins documentation as reference, there appears to be a licensing error if Android is built first.

### Steps To Reproduce

1. Configure Jenkins CI
2. Create Xamarin Forms app
3. Configure Build Step for Android and iOS
4. Attempt to build project with Android built prior to iOS

### Expected Results

mdtools is used to build all projects

### Actual Results

Error is given stating that a Business license or newer is needed to build via command line
Comment 1 Brendan Zagaeski (Xamarin Team, assistant) 2015-02-07 00:01:14 UTC
It turned out the user's Jenkins machine did not have have a proper license for Xamarin.Android. After the user manually updated the licenses on that machine, the Jenkins builds worked.