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I have a request from a Priority Customer with regards to CocosSharps.
He noticed that "it's usually set to /Content which is a part of the application resource/bundle" and wants to know if there's "a way to load from isolated storage".
He would like to download the images, then create the sprites and scenes etc. Or download files then make them like files from the same ContentRootDirectory that CocosSharp expects.
Right now there is no way. Depending on what he wants to load he can load the
images from stream using TitleContainer from MonoGame or opening a file stream
using the platforms API. He would then pass the stream to CCSprite or
whichever he wants.
I also see he is familiar with this from Cocos2D-xna which means basically he
would follow the same strategy as he outlines there and has already modified.
If he wants the absolute full control over loading he would actually have to
follow the rules of MonoGame and write his own content manager or change the
following to suite his needs. public class CCContentManager : ContentManager
which a link can be found here ->
We do not have any examples or any interface to interchange these in
We have tried to keep the system as high level as possible and for more control
over these types of scenarios people would actually go to MonoGame and not
Can you also ask him to fill out a feature request so that we can start getting
more information. https://github.com/mono/CocosSharp/issues
I do not have access to the desk case and am reading from copy pasted
information from hipchat so may have missed some things.