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When attempting to run the SierpinskiTetrahedron sample on a device other than Nexus 9 (which works) nothing gets drawn on the screen and I get into an infinite loop of output. I have seen this on Lollipop on Nexus 5 and Nexus 7 along with the exact same thing when I tried it on a Motorola Moto X KitKat device. If this is due to the device simply being unsupported, the sample should probably have some case to handle this possibility so it can tell the user that it is an unsupported device.
The shape is drawn or some output saying the device is unsupported
Black screen on the device and an infinite loop of output
The output that constantly repeats:
[Adreno-EGL] <qeglDrvAPI_eglCreateContext:2445>: EGL_BAD_MATCH
[AndroidGameView] Render Thread Exited
[AndroidGameView] going to restart it
This is now fixed in master by
I have checked this issue with Nexus 5 and now its working fine at my end.
Hence closing this issue.
Xamarin Studio 5.9 (build 457)
Xcode 6.2 (6776)
Xamarin.Android : 188.8.131.52 (Enterprise Edition)
Operating System Mac OS X 10.9.4