Notice (2018-05-24): bugzilla.xamarin.com is now in
Please join us on
Visual Studio Developer Community and in the
Mono organizations on
GitHub to continue tracking issues. Bugzilla will remain
available for reference in read-only mode. We will continue to work
on open Bugzilla bugs, copy them to the new locations
as needed for follow-up, and add the new items under Related
Our sincere thanks to everyone who has contributed on this bug
tracker over the years. Thanks also for your understanding as we
make these adjustments and improvements for the future.
Please create a new report on
Developer Community or GitHub with
your current version information, steps to reproduce, and relevant error
messages or log files if you are hitting an issue that looks similar to
this resolved bug and you do not yet see a matching new report.
Created attachment 8945 [details]
Logs from development
Version 5.5.3 (build 6)
Installation UUID: eb028018-e088-4013-a13d-ca9e4f926990
Mono 3.10.0 ((detached/e204655)
GTK+ 2.24.23 (Raleigh theme)
Package version: 310000023
Apple Developer Tools
Xcode 6.1 (6604)
Customer is continually getting "Waiting for debugger to connect" error when trying to debug their app, toggling "Don't Link" and "Link" does not change the results.
Sample code is in a repro that can be shared on request.
Version: 220.127.116.11 (Trial Edition)
Build date: 2014-10-22 15:09:12-0400
Android SDK: Not found
Release ID: 505030006
Git revision: fbe3e9453daf6a3bb9a9709ed22bec35f7c9056b
Build date: 2014-10-23 13:08:38-04
Xamarin addins: e44add2b39de4dd57c0742bb2e620dfad84c64c6
Mac OS X 10.10.0
Darwin Rod-Hemphills-MacBook-Pro.local 14.0.0 Darwin Kernel Version 14.0.0
Fri Sep 19 00:26:44 PDT 2014
Does the app actually launch on the device?
Can you get the device log and see if anything is printed there?
Created attachment 8973 [details]
Still confirming if the app runs by itself, but the device logs suggest crashing.
1. Build with debugging on:
Deploys to device ok.
app crashes before debugger can connect.
2. Attempting to run build at any point after deployment once on device from above scenario app crashes
3. Build for release):
Try disabling "Incremental builds" in the iOS Build options.
OK, I'm closing this then.
Feel free to reopen if you get more information.