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this resolved bug and you do not yet see a matching new report.
- Create a new unified project
- Change the assembly name of the exe to FooBar (assuming your project isn't named FooBar.
- Run. Note the failure
- Switch it to match your bundle name.
- Try this in classic and note the lack of an issue.
I have checked this issue with the help of instructions provided in bug description and observed that for Unified project we are getting error "The application has not been built.", while for classic this is working fine. Please refer the screencast : http://www.screencast.com/t/5DP3E1VP
Build Output : https://gist.github.com/Udham1/0d85453804dd768a7e2a
Ide Log : https://gist.github.com/Udham1/add6174c1ce9eaef1015
Environment Info :
=== Xamarin Studio ===
Version 5.5.3 (build 6)
Installation UUID: ce927b2a-2c07-44c5-b186-09cfdafba6dc
Mono 3.10.0 ((detached/e204655)
GTK+ 2.24.23 (Raleigh theme)
Package version: 310000023
=== Apple Developer Tools ===
Xcode 6.1 (6602)
=== Xamarin.Mac ===
Version: 188.8.131.52 (Enterprise Edition)
=== Build Information ===
Release ID: 505030006
Git revision: fbe3e9453daf6a3bb9a9709ed22bec35f7c9056b
Build date: 2014-10-23 13:08:38-04
Xamarin addins: e44add2b39de4dd57c0742bb2e620dfad84c64c6
=== Operating System ===
Mac OS X 10.9.4
Darwin Xamarin76s-Mac-mini.local 13.3.0 Darwin Kernel Version 13.3.0
Tue Jun 3 21:27:35 PDT 2014
One work around (beyond not using the standard AssemblyName == BundleName (with only ascii and _ characters) is to set the following key in your info.plist:
where $(EXE_NAME) is your renamed assembly name. This will break XS debugging however, so it isn't a perfect work around.