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We working on Xamarin.Forms component. The project contains shared library and
platform-dependent libraries with registered custom renderers. But then you
link this assemblies in final application project these renderers not created
at startup because of platform assembly not loaded. We create method similar to
Forms.Init() as workaround, but it looks ugly and easy to forget. Our method do
nothing and used only to load assembly. Another strange thing that
AppDomain.CurrentDomain.GetAssemblies(); contains our platform assembly, so its
completely unclear why Forms cant load it correctly if its contains
** Expected Behaviour **
Xamarin.Forms should load platform assemblies automatically, especially for
** Actual Behaviour **
We create empty method as workaround.
I have tried to reproduce to this issue but I am not able to reproduce this issue. I have followed steps mentioned in the bug description. Please check the screencast and let me know if I have missed anything.
Could you Please provide us sample project,steps, environment info. So that we can reproduce this issue at our end.
Screencast for the same: http://www.screencast.com/t/eQPlj8RrORvI
Xamarin Studio 5.5.4 (build 15)
Mono 3.10.0 ((detached/92c4884)
Xamarin.Android : 188.8.131.52 (Business Edition)
Xcode 5.1.1 (5085)
Xamarin.iOS 184.108.40.206 (Business Edition)
Xamarin.Mac : 220.127.116.11 (Business Edition)
Mac OS X 10.9.5
Your renderers are being removed by the linker and never loaded, you need to form a hard reference from your application to the library, usually done via an init call.