Bug 23743 - Illegal Character in Path when editing plist
Summary: Illegal Character in Path when editing plist
Alias: None
Product: Visual Studio Extensions
Classification: Xamarin
Component: General ()
Version: 3.7
Hardware: PC Windows
: Normal normal
Target Milestone: ---
Assignee: Jose Gallardo
: 23697 ()
Depends on:
Reported: 2014-10-10 12:36 UTC by Cody Beyer (MSFT)
Modified: 2014-11-11 11:05 UTC (History)
8 users (show)

Is this bug a regression?: ---
Last known good build:

TestCase (234.03 KB, application/zip)
2014-10-10 12:36 UTC, Cody Beyer (MSFT)
ScreenSHot (9.92 KB, image/png)
2014-10-10 12:36 UTC, Cody Beyer (MSFT)

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Description Cody Beyer (MSFT) 2014-10-10 12:36:21 UTC
Created attachment 8375 [details]

Several reports have come in of an issue while building iOS apps on Visual Studio, that there is an illegal character in path for the info.plist

Please see attached screenshot as well as the HelloForms example project on which it occurs and the dev environment info provided by the customer.

I have recreated the issue on my system as well, with the attached project.

Comment 1 Cody Beyer (MSFT) 2014-10-10 12:36:39 UTC
Created attachment 8376 [details]
Comment 5 Jose Gallardo 2014-10-10 14:47:27 UTC
I was able to repro the issue, and found the cause being an issue when the iOS project has a reference to a shared project.

We're already working on the fix.

Comment 6 Jose Gallardo 2014-10-10 15:33:29 UTC
*** Bug 23697 has been marked as a duplicate of this bug. ***
Comment 8 Ian Ceicys 2014-10-15 12:04:04 UTC
I successfully validated the build (3.7.216) on on Friday (10/10/2014) and the build fixes this bug's issue.
Comment 9 Mohit Kheterpal 2014-11-06 12:30:58 UTC
As per comment 8, this issue is working fine and I have checked this issue via using info.plist file provided in attached sample in comment 0, and deploy application on device successfully.

Hence closing this issue.

environment info : 
XVS 3.8.113 + X.iOS
Comment 10 Ian Ceicys 2014-11-11 11:05:33 UTC
This issue has been verified by QA and is fixed. Closing this bug.