Bug 23670 - Frame continues to raise after repeated taps in text field
Summary: Frame continues to raise after repeated taps in text field
Alias: None
Product: iOS
Classification: Xamarin
Component: General ()
Version: XI 8.2.0
Hardware: PC Mac OS
: Normal normal
Target Milestone: Untriaged
Assignee: Bugzilla
Depends on:
Reported: 2014-10-07 15:18 UTC by Cody Beyer (MSFT)
Modified: 2014-10-13 06:48 UTC (History)
5 users (show)

Is this bug a regression?: ---
Last known good build:

Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode.

Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under Related Links.

Our sincere thanks to everyone who has contributed on this bug tracker over the years. Thanks also for your understanding as we make these adjustments and improvements for the future.

Please create a new report on Developer Community or GitHub with your current version information, steps to reproduce, and relevant error messages or log files if you are hitting an issue that looks similar to this resolved bug and you do not yet see a matching new report.

Related Links:

Comment 1 Saurabh 2014-10-08 03:50:32 UTC
I am also able to reproduce this Issue. This is the screencast for the same: http://www.screencast.com/t/rjvDVOXY1Ukc

Application Output: https://gist.github.com/saurabh360/a8d8cf17abe2f596f0eb

X.S 5.5 (Build 227)
Git revision: 7b721eeec7a2fa4c4f4de0ecd2aed4dc25edac95
Comment 2 Paola Villarreal 2014-10-09 18:13:47 UTC
The method ShowKeyboard in AppDelegate.cs does take the loginView (UIView) up but doesn't take it down. If you comment "frame.Y -= 80.0f;" in the code below the reported behaviour stops happening. 

 public void ShowKeyboard(NSNotification notification)
            if (!loginView.Hidden && !keyboardUp) {
                // scroll the view up or down
                UIView.BeginAnimations (string.Empty, System.IntPtr.Zero);
                UIView.SetAnimationDuration (0.3);

                RectangleF frame = loginView.Frame;
                frame.Y -= 80.0f;

                loginView.Frame = frame;

Comment 3 Rolf Bjarne Kvinge [MSFT] 2014-10-13 06:48:54 UTC
Closing as per comment #2.