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This issue has a fix, but there has not been an updated X.M 1.11 created with the fix yet. This bug will track resolution and release of the fix for X.M 1.11.
I just started running into this in Xamarin iOS after updating to the latest upgrade today. Simulator builds are working but not device builds. I'm running Xamarin iOS Indie on Yosemite.
I've filed your issue as bug 24121 just to separate the iOS report from the Mac report. Let's continue there, hope I can help get you running soon.
I believe this is fixed for Xamarin.Mac so am closing again (comment 2 was moved to iOS). Please reopen if you are still seeing this.
I have checked this issue with latest XM 220.127.116.11 and observe that now XAM.Mac Classic and Unified application build/run successfully with INDIE license through XS.
Hence, closing this issue.
=== Xamarin Studio ===
Version 5.7 (build 660)
Installation UUID: ff0c16c6-3c75-46d8-ac56-56c3b56e2c76
Mono 3.12.0 ((detached/a813491)
GTK+ 2.24.23 (Raleigh theme)
Package version: 312000068
=== Apple Developer Tools ===
Xcode 6.1 (6604)
=== Xamarin.iOS ===
Version: 18.104.22.168 (Indie Edition)
Build date: 2014-12-18 16:42:49-0500
=== Xamarin.Mac ===
Version: 22.214.171.124 (Indie Edition)
=== Build Information ===
Release ID: 507000660
Git revision: 6a74f9bdb90d9415b597064d815c9be38b401fee
Build date: 2014-12-18 00:38:00-05
Xamarin addins: 57be0f5e1433cb58b70ea9b52e9dc77ad791be40
=== Operating System ===
Mac OS X 10.10.1
Darwin Apples-iMac.local 14.0.0 Darwin Kernel Version 14.0.0
Fri Sep 19 00:26:44 PDT 2014