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SCNNode.AddAnimation takes an NSString for the animation key. It would be nice to provide an overload that takes a string.
It also looks like we have an extraneous null-check in there. I'll fix both
Fixed in master / d26a5538ae21bbd7b1d8d3327b626853c149e2d2
I misread about the null check (it was for animation, the key was correct). In any case I added unit tests :-)
I have checked this issue and observed that SCNNode.AddAnimation is overloaded.
Hence closing this issue.
Version 5.7 (build 596)
Version: 184.108.40.206 (Trial Edition)