Bug 23223 - Add an overload to SCNNode.AddAnimation to take a string for the key
Summary: Add an overload to SCNNode.AddAnimation to take a string for the key
Alias: None
Product: iOS
Classification: Xamarin
Component: Xamarin.iOS.dll ()
Version: XI 8.0.0
Hardware: Macintosh Mac OS
: --- enhancement
Target Milestone: Future Cycle (TBD)
Assignee: Sebastien Pouliot
Depends on:
Reported: 2014-09-21 17:25 UTC by Mike Bluestein
Modified: 2014-11-27 09:01 UTC (History)
3 users (show)

Is this bug a regression?: ---
Last known good build:

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Description Mike Bluestein 2014-09-21 17:25:51 UTC
SCNNode.AddAnimation takes an NSString for the animation key. It would be nice to provide an overload that takes a string.
Comment 1 Sebastien Pouliot 2014-09-22 14:23:12 UTC
It also looks like we have an extraneous null-check in there. I'll fix both
Comment 2 Sebastien Pouliot 2014-09-22 15:28:18 UTC
Fixed in master / d26a5538ae21bbd7b1d8d3327b626853c149e2d2

I misread about the null check (it was for animation, the key was correct). In any case I added unit tests :-)
Comment 3 narayanp 2014-11-27 09:01:44 UTC
I have checked this issue and observed that SCNNode.AddAnimation is overloaded.

Screencast: http://screencast.com/t/vBVOIaFARqNy

Hence closing this issue.

Xamarin Studio
Version 5.7 (build 596)

Version: (Trial Edition)
Hash: 880cc21