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When running the example Today extension here: https://github.com/xamarin/monotouch-samples/tree/master/ExtensionsDemo
on to a iPhone 5s physical device, I get the following deploy error message:
Please ensure your device is connected...
Connected to: Totoro Phone
Launching /private/var/mobile/Containers/Bundle/Application/9FB2F06F-E0A1-45E9-8CE9-6D72B1CF1CFA/ExtensionsDemo.app -monodevelop-port 10000 -connection-mode usb
Found new TLS offset at 224
Failed to load AOT module 'Xamarin.iOS' while running in aot-only mode: doesn't match assembly.
The app loads up and immediately crashes and the extension, whilst visible, does not do anything. The app seems to work fine running on a first gen iPad Mini.
Version info (alpha channel):
Version 5.4 (build 216)
Installation UUID: c396d030-fdb3-403e-b41c-8cf9b3c835dc
Mono 3.8.0 ((no/45d0ba1)
GTK+ 2.24.23 (Raleigh theme)
Package version: 308000009
Apple Developer Tools
Xcode 6.0 (6299)
Version: 22.214.171.124 (Business Edition)
Build date: 2014-09-10 00:04:26-0400
Version: 4.17.0 (Business Edition)
Android SDK: /Users/username/Library/Developer/Xamarin/android-sdk-mac_x86
Supported Android versions:
2.1 (API level 7)
2.2 (API level 8)
2.3 (API level 10)
3.0 (API level 11)
3.1 (API level 12)
4.0 (API level 14)
4.0.3 (API level 15)
4.1 (API level 16)
4.2 (API level 17)
4.3 (API level 18)
4.4 (API level 19)
4.4.87 (API level 20)
4.5 (API level 21)
Java SDK: /usr
java version "1.7.0_67"
Java(TM) SE Runtime Environment (build 1.7.0_67-b01)
Java HotSpot(TM) 64-Bit Server VM (build 24.65-b04, mixed mode)
Version: 126.96.36.199 (Business Edition)
Release ID: 504000216
Git revision: bf73535e350da9a84b6990c72149b84467757c52
Build date: 2014-09-09 15:40:19-04
Xamarin addins: cb699c7d52f13def4e9746f8086e9f24ef6d894f
Mac OS X 10.10.0
The "Found new TLS offset at 224" is just a debug message, we'll fix it but it doesn't mean anything is wrong.
Bug #22616 is about deploying in the simulator, so that's not relevant.
These crashes ("Failed to load AOT module ...") are usually caused by cached builds not being handled correctly (which means that a clean rebuild works, but a second build does not).
In any case it's a duplicate of #22933.
*** This bug has been marked as a duplicate of bug 22933 ***