Notice (2018-05-24): bugzilla.xamarin.com is now in
Please join us on
Visual Studio Developer Community and in the
Mono organizations on
GitHub to continue tracking issues. Bugzilla will remain
available for reference in read-only mode. We will continue to work
on open Bugzilla bugs, copy them to the new locations
as needed for follow-up, and add the new items under Related
Our sincere thanks to everyone who has contributed on this bug
tracker over the years. Thanks also for your understanding as we
make these adjustments and improvements for the future.
Please create a new report on
Developer Community or GitHub with
your current version information, steps to reproduce, and relevant error
messages or log files if you are hitting an issue that looks similar to
this resolved bug and you do not yet see a matching new report.
Steps to reproduce:
1. Open XS
2. Debug and run android application on Device having ART runtime.
Application gets crashed and gives exception 'SIGSEGV' when run on device having ART runtime. It is working fine
with Dalvik runtime.
Application should deploy and run successfully on device with ART runtime.
Device Used: LG nexus 4 (4.4 with ART runtime)
Applicatiuon Output: https://gist.github.com/saurabh360/867e20d93f45fef94b0a
Android Tool Log: https://gist.github.com/saurabh360/9a2b4894beabf11d5637
IDE Log: https://gist.github.com/saurabh360/3faf2ac02d2257e8afbf
ADB Log: https://gist.github.com/saurabh360/83234fd3b2bca68b0686
Regression status: REGRESSION It is working fine with Xam.Android 4.12.3
All MAC and Win
Version 4.2.4 (build 32)
Git revision: a160c35dac9ab9fd32eeadaa171216316d5a5133
Xamarin addins: a779416ceabd54981ce812771a4061c942e8b872
Regression status: REGRESSION It is working fine with Xam.Android 126.96.36.199
*** Bug 18528 has been marked as a duplicate of this bug. ***
It's a double free(3) bug.
Fixed in master/2f332871 and monodroid-4.12-series/7f0e3d3c.
I have checked this issue with following builds:
X.S 4.2.4(build 32)
Now android application gets deployed and launched successfully on Physical device having ART enabled.