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I tried to set to use xcassets from XS for one project. Then went back to VS, rebuilt, but apparently it doesn't work, icons and splashscreens are empty. Opening info.plist in VS, shows me the old resource icons and splashscreens (empty now).
In brief, I can't seem to be able to use xcassets and VS together. Actually I'm confused, since for a different project, I managed to use them in XS, then move to VS without problems. This time I created the project on VS, and can't do it.
If you want to repro, just create a blank project in VS
Let me detail it:
- create project in VS on PC hd. Close it
- go to XS on Mac and open same project.
- Setup XCassets resources. Build, deploy, everything is ok
- Close project. GO back to PC/VS.
- Deploy -> no icons. Clean, rebuild, deploy -> no icons.
and if you open info.plist in VS there's no xcassets section
We are try to reproduce this issue via steps mentioned in comment 1. But we are not able to reproduce this issue.
We have followed following steps :
1. Create sample application in VS
2. go to XS on Mac and open same project.
3. Open info.plist and use Asset catalog
4. Add icons
5. Close project. GO back to PC/VS.
6. Debug/Run Application in VS via MTVS
Observed that : We are getting app launch icon on simulator on mac
Could you please correct our steps? If we have followed wrong steps to reproduce this issue.
Or Please attached sample application so that we can reproduce this issue at our end.
Screencast 1: http://screencast.com/t/ogqwRf2dao
Screencast 2: http://www.screencast.com/t/BGU3bVkbtS1
The screencast seems incomplete.
Instead of opening info.plist at 3), I double clicked on the project file.
I set all icons just once, later, I only set the icons for ios 7 and launched accordingly on the simulator
I want to just add here that Asset Catalog support in VS is not currently implemented, but will be in a future update.
If you manage to get it working by creating the asset catalog on the Mac and then building on Windows that could be a workaround but it's not a tested or supported scenario with the currently released builds.
I'm not sure why Mohit is still seeing the icons when you can't (and perhaps he can help you get the workaround going), but you'll most likely need to use the old-style icons for the time being if you're sharing the project between VS and XS.
I can't use the old style icons because of another bug in XS that mixes up them between ios 6 and ios 7
So what should I do ?
I don't understand the workaround...what workaround ?
*** Bug 17332 has been marked as a duplicate of this bug. ***
*** Bug 15407 has been marked as a duplicate of this bug. ***
With thie bug and only using Visual Studio, this makes it not possible to add icons to a watch app, it seems.
Xamarin for Visual Studio should support asset catalogs and Watch icons. What version are you using? Could you update this bug with the environment information from Help > About Microsoft Visual Studio?
Microsoft Visual Studio Premium 2013
Version 12.0.31101.00 Update 4
Microsoft .NET Framework
Installed Version: Premium
LightSwitch for Visual Studio 2013 06191-004-0456024-02172
Microsoft LightSwitch for Visual Studio 2013
Team Explorer for Visual Studio 2013 06191-004-0456024-02172
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Visual Basic 2013 06191-004-0456024-02172
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Visual C# 2013 06191-004-0456024-02172
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Visual C++ 2013 06191-004-0456024-02172
Microsoft Visual C++ 2013
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Visual Studio 2013 Code Analysis Spell Checker 06191-004-0456024-02172
Microsoft® Visual Studio® 2013 Code Analysis Spell Checker
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Windows Phone SDK 8.0 - ENU 06191-004-0456024-02172
Windows Phone SDK 8.0 - ENU
ASP.NET and Web Tools 12.4.60425.0
Microsoft Web Developer Tools contains the following components:
Support for creating and opening ASP.NET web projects
Browser Link: A communication channel between Visual Studio and browsers
Page Inspector: Inspection tool for ASP.NET web projects
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ASP.NET Web Frameworks and Tools 2012.2 4.1.21001.0
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ASP.NET Web Frameworks and Tools 2013 5.2.21010.0
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Common Azure Tools 1.4
Provides common services for use by Azure Mobile Services and Microsoft Azure Tools.
LLBLGen Pro Designer 4.0
The LLBLGen Pro designer integrated inside Visual Studio.
Microsoft Advertising SDK for Windows Phone
Microsoft Advertising SDK for Windows Phone
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Microsoft Azure Mobile Services Tools 1.3
Microsoft Azure Mobile Services Tools
Microsoft Azure Tools 2.4
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Microsoft Azure Tools 2.5
Microsoft Azure Tools for Microsoft Visual Studio 2013 - v2.5.21104.1601
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Office Developer Tools for Visual Studio 2013 ENU 12.0.30626
Microsoft Office Developer Tools for Visual Studio 2013 ENU
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Release Management for Visual Studio Package 1.0
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SourceGear Vault Professional Visual Studio Enhanced Client 184.108.40.206028
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SourceGear Vault Professional Visual Studio Work Item Client
SQL Server Data Tools 12.0.41025.0
Microsoft SQL Server Data Tools
Telerik ASP.NET AJAX VSExtensions 2015.2.317.0
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Xamarin 3.11.590.0 (5160db7)
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Xamarin.Android 18.104.22.168 (d419c934e6ce2113653ff4c40214e3a5d5a69440)
Visual Studio plugin to enable development for Xamarin.Android.
Xamarin.Forms Intellisense 1.0
Provides intellisense for Xamarin.Forms in the XML editor.
Xamarin.iOS 22.214.171.124 (fce006eae308515fc1eaf85fcc0f90699d9c7e8b)
Visual Studio extension to enable development for Xamarin.iOS.
Xamarin.iOS Unified Migration 1.0
Automated migration for Xamarin iOS Classic projects to Unified
Early preview of Xamarin Test Cloud integration
Visual Studio definitely does not support Asset Catalogs the way it should. It allows me to make all the asset catalogs I want, but it will only let me add LaunchImage or AppIcons to them. It does not work at all for arbitrary images.
I had great frustration trying to follow the documentation here: https://developer.xamarin.com/guides/ios/application_fundamentals/working_with_images/displaying-an-image/#Adding_Images_to_a_Asset_Catalog_Image_Set only to realize that this is only supported in Xamarin studio.
Same problem here - cannot use AssetCatalogs from Xamarin.iOS for Visual Studio. :(
Using VS2015 Enterprise and Xamarin.iOS 126.96.36.199
We added support for Image Sets as part of some Asset Catalogs changes included on latest Alpha builds.
Can you please try those bits (XVS 188.8.131.52) and see if that helps?
Our Assets Catalog support doesn't follow exactly the same flow XS's one does, but it should be on par feature-wise.
One missing piece yet is a documentation update. We'll try to get the docs updated accordingly soon.
Please let me know if that doesn't resolve the issue.
It showed initial signs of working but then...
I can add an Asset Catalog now in VS. I can create one called Media and it brings up AppIcons and LaunchImages. I can click the ellipse and add icons but when I click save, it will not save.
If I click "save all", it says: "The method or operation is not implemented"
If I click "save", it says: "Could not find file: 'D:\Program Files\Microsoft Visual Studio 14.0\Common7\IDE\Media'.
I am on:
VS 2015 - 14.0.24720.00 Update 1
We tried to reproduce the issue you're describing with the same version, but we couldn't. It can be related to an already existent Assets Catalog in the project causing an unexpected behavior.
Do you get the same behavior with a new project (from scratch)?
If you do, can you please share us the logs? (Help-Xamarin-Zip Logs).
If you don't, can you please share us the .xcassets folders on the failing project? If it's big maybe the structure can help enough. We might also need the .csproj file. Ideally, if you can share us a small project using the same catalog causing the same issue, that would be incredibly helpful.
Thanks for the information!
I tried deleting the assets catalog folder and whatever else I could find but it did the same thing so I created an minimal solution and the same thing happens there as well.
I don't want to post it here though. I'll share a link to it through the business support email.
As of today, iOS asset catalogs still do not work in visual studio!
Have configured an asset catalog for icons/launch images in Xamarin Studio on OS/X. When building on a mac the asset catalog is used correctly used on the iOS device. However, when building the *exact same* solution in VS2015 the asset catalog is just ignored. What gives?
the worst part of this is that the app also shows a different layout when compiled from VS: there are black bars at the top/bottom of the screen and layout seems to mimic iphone 4 screen dimensions on iphone 5/6 simulator
This is *extremely frustrating* and blocks development in Visual Studio.
Please do keep in mind that significant extra costs for the Xamarin Business plan are paid only for the sole reason of being able to develop in Visual Studio. So please make functionality that is available and working properly in the cheaper option also available in the more expensive business plan
Xamarin stable 5.10.2
VS 2015 update 1
I created and shared a repro project with support but haven't heard back about it. Maybe Xamarin could change the Status back to not resolved and it would float a light higher in the bug tracker?
same here for me.
Still bug NOT FIXED.
## For the _specific_ issue from Comment 15
> If I click "save all", it says: "The method or operation is not
> If I click "save", it says: "Could not find file: 'D:\Program
> Files\Microsoft Visual Studio 14.0\Common7\IDE\Media'.
## My results
Unfortunately I was not able to replicate this problem locally using the provided non-public test case ("TestOfAssetCatalogs").
GOOD: XamarinVS 184.108.40.206 (c7ebc0f) + VS 2015 Update 1
GOOD: XamarinVS 220.127.116.11 (7082690) + VS 2015 Update 1
I was able to add an asset using the "..." button and then save the asset catalog successfully using either the "Save" or "Save All" button. I tried multiple different scenarios to attempt to hit the problem, including using a new image that I created from scratch vs. using the images included in the test case.
## Next steps for that _specific_ problem
If you are still able to replicate this issue with the latest versions, please send a new email to "Business & Enterprise Support"  for further one-on-one troubleshooting to determine what is unique about your environment. Thanks in advance!
## I am marking this _old_ bug report as "CLOSED"
This bug report is quite old. It was originally filed before XamarinVS had _any_ support for editing asset catalogs. (XamarinVS.iOS 1.10 was the latest version on 2014-01-05. The XamarinVS asset catalog editor was not added until 2015 in XamarinVS 3.9 .) Since XamarinVS now does provide at least _some_ support for asset catalogs, and since that support works as expected in at least _some_ scenarios , I would _strongly_ recommend that any further discussion of _specific_ problems using asset catalogs in Visual Studio be directed onto _new_ individual bug reports.
 See for example https://www.youtube.com/watch?v=KZbrLwJwGeE
(Originally posted here: http://forums.xamarin.com/discussion/comment/178845/#Comment_178845)
## Remaining bugs in the original workflow from Comment 1: Bug 36817
If we look at the steps to replicate from Comment 1, we can see that they involve moving a project back and forth between Xamarin Studio and Visual Studio. That specific workflow is currently _broken_ due to Bug 36817.
As described in Bug 36817, Visual Studio incorrectly uses `/` path separators instead of `\` path separators for `<ImageAsset>` elements. Xamarin Studio correctly uses `\` path separators. Possible workarounds: create your asset catalogs directly in Visual Studio, or manually switch the direction of the path separators when moving between Xamarin Studio and Visual Studio.
## Other bugs related to asset catalogs that exist in the current Stable channel versions
Bug 38427 - The Asset Catalog entry is not displayed in the Solution Explorer when the Visual Studio UI is set to a language other than English
Bug 36713 - The Asset Catalog editor in VS does not include launch image sizes for newer iPhone models
Bug 39137 - [Regression in Xamarin.iOS 18.104.22.168] Changes in the `Info.plist` or in asset catalogs are ignored until the project is cleaned and rebuilt
Bug 38008 - Asset catalog `.plist` and image files are marked with `<InProject>false</InProject>` in the `.csproj` file. This causes VS source control to treat them as "Untracked Files" by default. The files must therefore be added to source control explicitly, unlike normal bundle resources.
See also the following Bugzilla query that includes a few other unresolved bugs related to asset catalogs in VS:
## Additional bug reports encouraged for other problems
If any customer has another set of steps to replicate a problem with asset catalogs that is not yet covered by any of the existing bugs, please do file a new bug report  so that those steps can be investigated. Be sure to include the "actual" and "expected" results as well as your Xamarin version information. Thanks in advance!
Xamarin Customer Support
All right, it doesn't work for me on 22.214.171.124 + VS 2015 Update 1.
I guess I will file a new bug report.