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## Question for repro
When compiled in Visual Studio 2012 on Windows -- no IL exception
When compiled in Xamarin Studio on OSX -- IL exception
If we provided "identical" DLLs from Windows and Mac, is there a chance they would be sufficient to diagnose this problem, or will you need an example source project?
> System.InvalidProgramException: Invalid IL code in Retail.iOS.MainView:<Initialize>m__42 (object,Data.Models.EventArgs`1<bool>): IL_0008: stfld 0x040004a8
> at SfdcUploader.OnSyncStateChanged (Boolean state) [0x00017] in /Users/_username_/Development/Sfdc/SfdcUploader.cs:38
> at SfdcUploader.Start (Buzz.Data.Sfdc.SyncState inObj) [0x0029f] in //Users/_username_/Development/Sfdc/SfdcUploader.cs:176
> at SfdcController+<SaveToQueue>c__AnonStorey5.<>m__D (System.Object a) [0x00045] in/Users/_username_/Development/Sfdc/SfdcController.cs:435
It occurs when this event is invoked:
public static event EventHandler<EventArgs<bool>> SyncStateChanged;
private static void OnSyncStateChanged (bool state)
if (SyncStateChanged != null)
SyncStateChanged(null, new EventArgs<bool>(state));
... which was invoked up the chain at:
var pkg = new SyncState(Operations.SaveRoundTrip);
pkg.IsRoundTripper = replyResult.isRoundTripper;
pkg.FinishActionUpRoundTrip = TransportFinishedRoundTrip;
pkg.ByPassTimeMinute = true;
## Version information
Mono 3.2.0 ((no/7c7fcc7)
Mac OS X 10.9.0
Xcode 5.0.1 (3335.23)
Xamarin.iOS Version: 220.127.116.11
Xamarin Studio 4.0.13 (build 38)
The miscompiled code is in Retail.iOS.MainView:<Initialize>m__42 which is not attached. Could you add it as well. Secondly, you are not running the latest Mono version, there has been fixed in that area meantime which could address this issue.
Sorry to have left this sitting around for so long. The users who reported this were unable to reproduce the problem after upgrading to Mono 3.2.3. I was waiting to hear back from them for final confirmation, but they haven't written back since October, so I think we're all set!