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Glitches happen about every 2/3 seconds in the audio flow when using the MultiChannelAudioUnit on iPhone 4.
I tried to do the same code in native language, but everything seemed to be fine.
I joined two project samples (one native, one xamarin).
On my phone the glitches happen systematically (every execution) with random intervals of 2/3 seconds. If you need more information about the phone please tell me.
Created attachment 4775 [details]
Samples of the problem
Fixed in master