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Created attachment 47 [details]
If you run the following test case on an ipad2. When you rotate the device to landscape you run at 1/3 the speed. This only happens on the ipad2.
strange. I can definitely reproduce it here, but at least once it hasn't happened on rotation.
let me dig a little.
even stranger.. I added some debugging CWL's and now it's fine more often than not. Have you tried setting AutoRotate=true; in your EAGLView ctor?
I tried AutoResize = true; Still causing major lag on the ipad2 version.
resetting this to the default assigned-to..
This bug was targeted for a past milestone, moving to the next non-hotfix active milestone.
Moving the target milestone to "far future".
I can't reproduce this anymore on my iPad Air.
Created attachment 14894 [details]
updated test case
For the record attaching my updated test project (the original doesn't compile anymore, due to csproj changes).