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Here's a work-flow where bundling ITunesArtwork when archiving might be acceptable:
1. Include iTunesArtwork files in the project, and mark them with the build action `ITunesArtwork`.
2. [Optional] Build the application in Ad-Hoc mode.
3. Build & Archive the application (in Ad-Hoc mode).
4. Send the Archive to another user.
5. The second user opens the Archive in the Xcode organizer.
6. The second user Distributes the Archive as an IPA, signing it with new credentials.
The `.ipa` file created at step 6 does not contain the ITunesArtwork files because they are not included in the Archive. The `.ipa` file created at step 2 *does* contain the ITunesArtwork files, presumably because Xamarin Studio knows that iTunes will look for them there, and so adds them.
Treat the ITunesArtwork files as `BundleResource` when Archiving in Ad-Hoc mode. Keep the behavior as-is (leave out the artwork) when archiving with "Build ad-hoc/enterprise package (IPA)" turned off.
- This creates two different "kinds" of archives from the same project. That said, people writing iOS apps with Xcode are likely creating this other kind of Archive as an intermediate step in producing IPA files that have artwork, if I'm not mistaken.
- This might conflict with Apple's guidelines.
The most relevant Apple reference I've found is marked as "Retired":
Implemented in git master