Bug 12408 - Sample 'GLFullScreen' and 'GLSLShader' are giving 3 build errors.
Summary: Sample 'GLFullScreen' and 'GLSLShader' are giving 3 build errors.
Alias: None
Product: Xamarin.Mac
Classification: Desktop
Component: Samples ()
Version: 1.2.x
Hardware: Macintosh Mac OS
: --- normal
Target Milestone: ---
Assignee: Bugzilla
Depends on:
Reported: 2013-05-27 09:46 UTC by Saurabh
Modified: 2013-05-29 15:52 UTC (History)
3 users (show)

Is this bug a regression?: ---
Last known good build:

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Comment 1 Saurabh 2013-05-27 09:58:18 UTC
An update to above issue:
We are getting same issue with 'GLSLShader' sample.

App info: mac-samples-master (1)1c5bc400039a88b3f9850e7dbcce5181e1ccdaca

Environment info: 
All Mac
Xam.Mac 1.3.55
XS 4.0.8(Build 2)
Mono 2.10.12
Comment 2 Aaron Bockover [MSFT] 2013-05-28 21:12:46 UTC
This is fixed in the latest Xamarin.Mac build.
Comment 3 GouriKumari 2013-05-29 15:52:17 UTC
With latest build of Xamarin.Mac  GLFullScreen and GLSLShader sample apps build successfully

GLFullScreen: https://gist.github.com/GouriKumari/1bfa6803e52b6b867e8e

GLSLShader : https://gist.github.com/GouriKumari/90830b323a7e1d8bd303

Marking the bug as verified fixed.

Test Env:

Xamarin Studio
Version 4.0.8 (build 2)
Installation UUID: fafd3486-1aec-4f9c-ab77-08bf4a000708
	Mono 2.10.12 (mono-2-10/c9b270d)
	GTK 2.24.16
	GTK# (
	Package version: 210120000

Xamarin.Mac: 1.4.8