Bug 12407 - Mac Sample "OpenGL-NeHe" giving build errors
Summary: Mac Sample "OpenGL-NeHe" giving build errors
Alias: None
Product: Xamarin.Mac
Classification: Desktop
Component: Samples ()
Version: 1.2.x
Hardware: PC Mac OS
: Normal normal
Target Milestone: 1.4.x
Assignee: Bugzilla
Depends on:
Reported: 2013-05-27 09:44 UTC by Nischal
Modified: 2013-05-29 16:05 UTC (History)
4 users (show)

Is this bug a regression?: ---
Last known good build:

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Description Nischal 2013-05-27 09:44:56 UTC
Steps to reproduce:
1. Open sample 'OpenGL-NeHe' any lesson from lesson 1 to lesson 17.
2. Build the sample.

Actual Result: Application giving 3 build errors.

Expected Result: Application should build successfully.

Supplement info:
Build output: https://gist.github.com/atin360/f9ea422ef16304c6319f

Environment details:
X.S 4.0.8(build 2)
Mono 2.10.12
Xamarin.Mac 1.3.55

Regression Status:
Regression: This is not happening with Xamarin.Mac 1.2.43
Comment 1 Aaron Bockover [MSFT] 2013-05-28 21:12:59 UTC
This is fixed in the latest Xamarin.Mac build.
Comment 2 GouriKumari 2013-05-29 16:05:15 UTC
Fixed with the latest build

Build Output : https://gist.github.com/GouriKumari/6d83565a666e9cf11b58

Test Env:

Xamarin Studio
Version 4.0.8 (build 2)
Installation UUID: fafd3486-1aec-4f9c-ab77-08bf4a000708
    Mono 2.10.12 (mono-2-10/c9b270d)
    GTK 2.24.16
    GTK# (
    Package version: 210120000

Xamarin.Mac: 1.4.8