Bug 12177 - [Physical Device]After clicking on "Take a Memory Snapshot" nothing happens
Summary: [Physical Device]After clicking on "Take a Memory Snapshot" nothing happens
Status: VERIFIED DUPLICATE of bug 12758
Alias: None
Product: iOS
Classification: Xamarin
Component: Tools ()
Version: 6.3.x
Hardware: PC Mac OS
: High major
Target Milestone: 6.4.x (post async)
Assignee: Rolf Bjarne Kvinge [MSFT]
Depends on:
Reported: 2013-05-09 06:52 UTC by Prashant manu
Modified: 2013-11-13 07:07 UTC (History)
5 users (show)

Is this bug a regression?: ---
Last known good build:

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Description Prashant manu 2013-05-09 06:52:15 UTC
Steps to reproduce:
1. Open SimpleTextInput sample.
2. Click Project->Profile-Mono.
3. Click Profile.
4. Observer that application deployed to device and Heap Shot window appears on machine.
5. Click 'Take a Memory Snapshot'

Actual result: Nothing happens when user is connected to physical device and click on 'Take a Memory Snapshot'. While this is working fine on Simulator.

Expected Result: After clicking on 'Take a Memory Snapshot', Checkbox should appear on Heap Shot window.

Supplement info:

Device info:
All Physical devices

App info:
Comment 1 PJ 2013-05-09 14:55:07 UTC
Heyo Prashant,

Need to have several more pieces of information here, like X.iOS version, XS version, regression status.

Please add, thanks!
Comment 2 narayanp 2013-05-10 07:25:54 UTC
This is the Environment details for this issue:

X.S 4.0.5(build 4)
Mono 3.0.11 ((no/edc181c)

Regression Status: 
NOT A REGRESSION: This is also happening with stable 4.0.4 (build 2), Mono 2.10.12 and MT
Comment 4 Rolf Bjarne Kvinge [MSFT] 2013-09-30 03:11:03 UTC

*** This bug has been marked as a duplicate of bug 12758 ***
Comment 5 Saurabh 2013-11-13 07:07:43 UTC
I have checked this issue with latest builds:

XamarinStudio-4.2(Build 2)- a37a8e0cda771d222cabe1f9af29c4d586e7fc7d

Device info: iPOD iOS 6.0

Now, HeapShot takes memory snapshot for device. On clicking to 'Take a Memory Snapshot', it takes a snapshot and a Checkbox appears in Heap Shot window.


Hence, closing this issue.