Bug 11798 - Upload to Device does not respect selected iOS device.
Summary: Upload to Device does not respect selected iOS device.
Status: RESOLVED DUPLICATE of bug 11101
Alias: None
Product: Xamarin Studio
Classification: Desktop
Component: iOS add-in ()
Version: 4.0.3
Hardware: PC Mac OS
: --- normal
Target Milestone: ---
Assignee: Jeffrey Stedfast
Depends on:
Reported: 2013-04-15 15:37 UTC by Tony T
Modified: 2013-04-25 15:01 UTC (History)
1 user (show)

Is this bug a regression?: ---
Last known good build:

Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode.

Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under Related Links.

Our sincere thanks to everyone who has contributed on this bug tracker over the years. Thanks also for your understanding as we make these adjustments and improvements for the future.

Please create a new report on Developer Community or GitHub with your current version information, steps to reproduce, and relevant error messages or log files if you are hitting an issue that looks similar to this resolved bug and you do not yet see a matching new report.

Related Links:

Description Tony T 2013-04-15 15:37:13 UTC
When I have two iOS devices connected I can select one and press the run (play) button and it runs on the selected device. However if I choose the menu item Run -> Upload to Device it only goes to the first device in the list regardless of which device I have selected in the pulldown.
Comment 1 Jeffrey Stedfast 2013-04-25 15:01:00 UTC
I think this is more-or-less the same as bug #11101 (except devices instead of simulators).

My fix for the other also seems to fix this, afaict

*** This bug has been marked as a duplicate of bug 11101 ***