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Failed to deploy to the device for debugging.
Please note that i am doing a 30 day trial, so i have never had a successful build to the device with your tool. The simulator worked fine.
I am attempting to deploy the fieldservice example - unmodified other than the bundle ID
Please ensure your device is connected...
Connected to: Bobby Skinner’s iPad 2
error MT0000: Unexpected error - Please file a bug report at http://bugzilla.xamarin.com
MonoTouch.MobileDevice.MobileDeviceException: Send Message Error (error: 0xe800002d)
at MonoTouch.Installation.Device.StartService (MonoMac.CoreFoundation.CFString service) [0x00000] in <filename unknown>:0
at MonoTouch.Debugging.AppListService.GetApplicationListXml (MonoTouch.Installation.Device d) [0x00000] in <filename unknown>:0
at MonoTouch.Installation.Installer.KillApplication (MonoTouch.Installation.Device d, System.String appId) [0x00000] in <filename unknown>:0
at MonoTouch.Installation.Installer+<KillApplication>c__AnonStoreyD.<>m__16 (MonoTouch.Installation.Device d) [0x00000] in <filename unknown>:0
Can you try rebooting your device?
If a reboot doesn't fix it, can you then get the device log (from Xamarin Studio's menu: View -> Pads -> iOS Device Log)?
please also note that I can build to the device from Xcode
I initially had to change the bundle ID to make it match my wild card test provisioning profile, but this feels like a provisioning issue - do you have a tutorial on app setup under mono?
i iwas supposed to change the status, so i am since i did not hear back and yesterday the respons was very fast. i provided more info in the last two entries
Are you using MonoTouch 6.1? If so I suggest you update to the latest 6.2 release.
I don't know i installed your latest trial 4.0.3 build 13 - whatever it set up is what i am using - where do i find the mono version?
Open Xamarin Studio -> menu Xamarin Studio -> About Xamarin Studio -> Show Details and then just copy everything here.
=== Xamarin Studio ===
Version 4.0.4 (build 2)
Installation UUID: fc2b1d0a-8eed-43d4-9676-252e4c827bf4
Mono 2.10.12 (mono-2-10/c9b270d)
Package version: 210120000
=== Apple Developer Tools ===
Xcode 4.6.2 (2067.2)
=== Xamarin.Mac ===
Xamarin.Mac: Not Installed
=== Xamarin.iOS ===
Version: 22.214.171.124 (Trial Edition)
Build date: 2013-22-04 18:55:23-0400
=== Xamarin.Android ===
Version: 4.6.4 (Trial Edition)
Android SDK: /Users/bobby/Library/Developer/Xamarin/android-sdk-mac_x86
Supported Android versions:
2.1 (API level 7)
2.2 (API level 8)
2.3 (API level 10)
3.1 (API level 12)
4.0 (API level 14)
4.0.3 (API level 15)
Java SDK: /usr
=== Build Information ===
Release ID: 400040002
Git revision: a8bf58d398a13bcc7595f5f85adae04865a834d4
Build date: 2013-04-17 16:35:47+0000
Xamarin addins: f24db65837464cb72995ce5e84fa62fb0069724c
=== Operating System ===
Mac OS X 10.8.3
Darwin chewbacca.local 12.3.0 Darwin Kernel Version 12.3.0
Sun Jan 6 22:37:10 PST 2013
it looks like 6.10 but it is what the environment installed for the trial so perhaps the trial is not up to date
i went to mono site and see a 2.10 then it jumps to 3.0.x I did not see a 2.2
Can you give me a link, Once i get this going can we reset my demo to get a full 30 days as well?
this worked, however i think the lack of testing bit me. I set a break point and it stops but after a couple of seconds the debugger disconnects. But if i don't set a break point it runs. I am encouraged that I was able to build and run on the device.
I would like to hold off on re starting my trial till the tested version is completed, since i am evaluating this to see if it is adequate for development, the debugging process is a big part of the process.
Thank you for your help.
Have in mind that if you put a breakpoint before AppDelegate's FinishedLaunching method has completed, iOS will enforce a timeout of ~15 seconds before your app is killed.
If that's not the case: does the app continue to execute when the debugger disconnects, or does it exit/crash?
I did have it in that method, and it did continue to run - just the debugger aborted after 2-3 seconds.
I have on many occasions placed beakpoints in applicationDidFinishLaunchingWithOptions and never had an issue with apple, but i can't say i have done that recently so perhaps that is a new restriction.
I will try somewhere else for testing over the weekend. I simply chose that because i knew it had to go there and I am new to C# (I am only trying your product) because you support Android and iOS (and windows mobile if that eventually matters - lol) and we need to port our app to android. I would like to eventually maintain only one codebase and no option is good. Xamarin seems to be the best option. To quote Argo: "This is the best bad idea we have, by far."
I am impressed, but also repulsed which is I think about as good as a crossplatform approach gets. Qt is the other choice, if feels better to me because of my many years of C/C++ experience, but your product feels more mature. My fear is that my bosses may find it to expensive to justify over mono develop, so I want to be able to give them a solid report on how usable the IDE is, and that it justifies a price that is higher than the hardware we have to buy for everyone.
That did not belong in the debug ticket, but i wanted to let you know that your help is one of the best selling point for me to use - thank you
As per bobby's comment 14, it seems that his issue is resolved.
So closing this issue by marking as verified.