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This is expected.
The animations are working as expected. Just because you animated something does not mean you actually moved it. An animation only affects drawn pixels during the animation itself, not the configuration of the widgets.
You need to add an AnimationListener, and in the onAnimationEnd() method, do something that makes your move permanent (e.g., removes the view on top from its parent, marks the view on top as having visibility GONE).
Have you downloaded my code? Please, before to post something be sure to say the right thing. THANKS
> I think it's a bug in xamarin framework.... the animation fails EXACTLY all
> the even time and works fine the odd one.
Xamarin.Android bugs _usually_ manifest as either (1) not working at all, or (2) crashing in a horribly violent manner.
The mere fact that it works on the even times and fails on the odd times indicates that it is NOT a Xamarin.Android framework bug, but is instead an application bug that needs debugging.