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There seems to be a type mismatch for the MonoTouch.UIKit.NSLayoutConstraint.Priority property.
It is supposed to be one of the enum UILayoutPriority. But the compiler is requiring me to explicitly
cast to float if like this...
MyConstraint.Priority = (float)UILayoutPriority.Required;
Is this correct? Feels like it should not require the cast.
I am using the latest stable release of Xamarin Studio (4.0.1). It reports that I am using Xamarin.iOS version 188.8.131.52
Oddity still here in 4.0.2
You're right, it is an oddity.
> Is this correct?
Yes, this happens because Objective-C allows floats as a valid enum type while this is not possible on .NET. It's not common but UILayoutPriority  is one of the few cases.
UILayoutPriorityRequired = 1000,
UILayoutPriorityDefaultHigh = 750,
UILayoutPriorityDefaultLow = 250,
UILayoutPriorityFittingSizeLevel = 50,
typedef float UILayoutPriority;